Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why Worldbuilding is Bad
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 7403903" data-attributes="member: 6785785"><p>"Everyone is involved in establishing the game world" is the description you think is best? How is that not worldbuilding? </p><p></p><p></p><p></p><p></p><p>I think the criticism is for a specific type of worldbuilding, with the GM as the sole or heavily primary authority on the world details to be used in the game. I realize that my use of the term is far more broad. However, I think that broader definition is far more suitable overall, and I do think it aligns with a less RPG specific version of the term. </p><p></p><p>I think that many settings are put forth as neutral, that's true. But I don't think that must limit player agency. It depends on expectations. I share your preference of having characters that are heavily invested in what is happening in the game, and tied to the events that are going to come up. But some players don't want or need that. </p><p></p><p>So in this sense, the expectation of agency is the deciding factor. You expect more agency for the players, so if a game does not have that, then you will likely not be satisfied with it. I can understand that. I don't know if I would therefore draw the same conclusions about the game system or style of play that you draw, but I can understand your preference. If you think that worldbuilding tends to limit agency, then I can understand your concern. I don't think it is nearly as ubiquitous as you put forth, but I can understand the concern. </p><p></p><p>But if you did not expect much agency....if it was a casual game that you joined on a whim, where everyone was playing a premade module or what have you, and gave little thought beyond their character other than class and race....you'd likely be fine with whatever agency you had. (I realize that you would likely not join such a game, but let's consider this a general "you")</p><p></p><p>The expectation on the part of the player is aligned with what the game offers, in which case, nothing is being denied. </p><p></p><p>If I have two kids, and one wants 4 scoops of ice cream, and the other only wants 2, I am not denying the second kid anything when I only give him 2 scoops. </p><p></p><p></p><p></p><p></p><p></p><p>Sure, there are some differences that are striking. I don't know if they need to be as great as you may think. There is nothing that prevents the GM from introducing secret backstory. The book uses an example that continues throughout the rules and it's very clear that the GM is expected to do exactly that. Yes, the material the GM introduces is expected to connect to the themes and ideas established in the Exposition Session, but it still allows for it. But I don't think that this fact will wind up limiting player agency. </p><p></p><p>But what about my comment where I said this is exactly how I've been running D&D for many years? You clipped that off when you quoted me, but I'm genuinely curious for your take on that. </p><p></p><p>Why can't D&D be played with an initial session where everyone contributes characters with goals and then world details that fit nicely with those goals and the themes that seem to be generated as a result? 5E's game mechanics are not strongly designed with this in mind, but the Bonds, Flaws, and Traits can really contribute a lot in this way. And then there is no real limit to what you can do as a group independent of the mechanics.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7403903, member: 6785785"] "Everyone is involved in establishing the game world" is the description you think is best? How is that not worldbuilding? I think the criticism is for a specific type of worldbuilding, with the GM as the sole or heavily primary authority on the world details to be used in the game. I realize that my use of the term is far more broad. However, I think that broader definition is far more suitable overall, and I do think it aligns with a less RPG specific version of the term. I think that many settings are put forth as neutral, that's true. But I don't think that must limit player agency. It depends on expectations. I share your preference of having characters that are heavily invested in what is happening in the game, and tied to the events that are going to come up. But some players don't want or need that. So in this sense, the expectation of agency is the deciding factor. You expect more agency for the players, so if a game does not have that, then you will likely not be satisfied with it. I can understand that. I don't know if I would therefore draw the same conclusions about the game system or style of play that you draw, but I can understand your preference. If you think that worldbuilding tends to limit agency, then I can understand your concern. I don't think it is nearly as ubiquitous as you put forth, but I can understand the concern. But if you did not expect much agency....if it was a casual game that you joined on a whim, where everyone was playing a premade module or what have you, and gave little thought beyond their character other than class and race....you'd likely be fine with whatever agency you had. (I realize that you would likely not join such a game, but let's consider this a general "you") The expectation on the part of the player is aligned with what the game offers, in which case, nothing is being denied. If I have two kids, and one wants 4 scoops of ice cream, and the other only wants 2, I am not denying the second kid anything when I only give him 2 scoops. Sure, there are some differences that are striking. I don't know if they need to be as great as you may think. There is nothing that prevents the GM from introducing secret backstory. The book uses an example that continues throughout the rules and it's very clear that the GM is expected to do exactly that. Yes, the material the GM introduces is expected to connect to the themes and ideas established in the Exposition Session, but it still allows for it. But I don't think that this fact will wind up limiting player agency. But what about my comment where I said this is exactly how I've been running D&D for many years? You clipped that off when you quoted me, but I'm genuinely curious for your take on that. Why can't D&D be played with an initial session where everyone contributes characters with goals and then world details that fit nicely with those goals and the themes that seem to be generated as a result? 5E's game mechanics are not strongly designed with this in mind, but the Bonds, Flaws, and Traits can really contribute a lot in this way. And then there is no real limit to what you can do as a group independent of the mechanics. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why Worldbuilding is Bad
Top