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Why Worldbuilding is Bad
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<blockquote data-quote="Hussar" data-source="post: 7404038" data-attributes="member: 22779"><p>[MENTION=16814]Ovinomancer[/MENTION] - I'd point out that the definition of world building that I'm using, which is setting building above and beyond the needs of story - is the accepted definition of the term. Those insisting that world building=anything to do with setting are the ones that are needlessly broadening the term.</p><p></p><p>You cannot complain about me using an idiosyncratic definition of the word when I'm actually using the generally accepted definition.</p><p></p><p>IOW, why aren't you complaining about everyone else who is using the term wrong.</p><p></p><p> [MENTION=29398]Lanefan[/MENTION] - sure, I accept that. Totally understand. But, again, there's a significant difference between some notes and a sketch and a three thousand word write up on the shape of windows in the Forgotten Realms. By and large home brewers aren't really going to go too nuts on world building, mostly because we're too lazy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>But, when it comes to published stuff? Hoo boy, the typewriters come out and the books get padded. Because that sort of stuff is easy. Bang out a few paragraphs on this or that and you're good to go. No need for play testing, no need for any cartography or game balance. Poof, instant material. Since 99% of it will never actually see the light of day at a table, who cares?</p></blockquote><p></p>
[QUOTE="Hussar, post: 7404038, member: 22779"] [MENTION=16814]Ovinomancer[/MENTION] - I'd point out that the definition of world building that I'm using, which is setting building above and beyond the needs of story - is the accepted definition of the term. Those insisting that world building=anything to do with setting are the ones that are needlessly broadening the term. You cannot complain about me using an idiosyncratic definition of the word when I'm actually using the generally accepted definition. IOW, why aren't you complaining about everyone else who is using the term wrong. [MENTION=29398]Lanefan[/MENTION] - sure, I accept that. Totally understand. But, again, there's a significant difference between some notes and a sketch and a three thousand word write up on the shape of windows in the Forgotten Realms. By and large home brewers aren't really going to go too nuts on world building, mostly because we're too lazy. :D But, when it comes to published stuff? Hoo boy, the typewriters come out and the books get padded. Because that sort of stuff is easy. Bang out a few paragraphs on this or that and you're good to go. No need for play testing, no need for any cartography or game balance. Poof, instant material. Since 99% of it will never actually see the light of day at a table, who cares? [/QUOTE]
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