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Why Worldbuilding is Bad
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<blockquote data-quote="billd91" data-source="post: 7404370" data-attributes="member: 3400"><p>If that's what you think you've done, you're quite a cherry picker. That wikipedia article you <strong>selectively</strong> quoted from specifically has a passage about world building as a bottom-up process in which the world is built by focusing on the immediate need - hey, like the denizens of a dungeon. Of course, that section draws heavily from a resource directly related to world building in RPGs. So, it's not like starting small and local hasn't been a known element of world building in RPGs since the early days.</p><p></p><p>As for Merriam-Webster, I don't think the definition is saying anything to support your thesis - that there's some inherent difference in an RPG between setting and world building. In fact, since it's a new world (as most RPG settings are), the term world building would definitely apply by Merriam-Webster's definition. Setting would be what Shakespeare would do by setting his plays in Verona, Rome, or Denmark - places that exist and are selected rather than created entirely of the imagination.</p><p></p><p>Even TV Tropes calls out that technically everything builds the world but chooses to focus on the one definition you are flogging in this thread. Looks like you finally got one. You're batting 1 for 3 in your own examples while the rest of us are batting 2 for 3.</p></blockquote><p></p>
[QUOTE="billd91, post: 7404370, member: 3400"] If that's what you think you've done, you're quite a cherry picker. That wikipedia article you [b]selectively[/b] quoted from specifically has a passage about world building as a bottom-up process in which the world is built by focusing on the immediate need - hey, like the denizens of a dungeon. Of course, that section draws heavily from a resource directly related to world building in RPGs. So, it's not like starting small and local hasn't been a known element of world building in RPGs since the early days. As for Merriam-Webster, I don't think the definition is saying anything to support your thesis - that there's some inherent difference in an RPG between setting and world building. In fact, since it's a new world (as most RPG settings are), the term world building would definitely apply by Merriam-Webster's definition. Setting would be what Shakespeare would do by setting his plays in Verona, Rome, or Denmark - places that exist and are selected rather than created entirely of the imagination. Even TV Tropes calls out that technically everything builds the world but chooses to focus on the one definition you are flogging in this thread. Looks like you finally got one. You're batting 1 for 3 in your own examples while the rest of us are batting 2 for 3. [/QUOTE]
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