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Why Worldbuilding is Bad
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<blockquote data-quote="pemerton" data-source="post: 7405911" data-attributes="member: 42582"><p>Well that's true, but the GM could truncate it a whole lot and I still wouldn't be that keen!</p><p></p><p>I wasn't meaning to contradict you, but rather to use your post as a launching-pad: while some of the participants in this thread see the worldbuilding "problem" in terms of quantity, others (eg me, to an extent [MENTION=82106]AbdulAlhazred[/MENTION]) see it in terms of method/process.</p><p></p><p>B2 has been mentioned a bit. <a href="http://www.enworld.org/forum/showthread.php?473620-Keep-on-the-Borderlands-shenanigans" target="_blank">I've used B2 on multiple occasions in "story now"-type games</a>, but normally just the Keep, plus bits of the cultist cave adapted to other fictional contexts. On both occasions the focus has (unsurprisingly, I think) ended up being on the chaotic priest in the Keep. A deceptive evil priest is a very useful element of framing for a wide variety of fantasy protagonists!</p><p></p><p>The distinction I see is this: a town full of people is a <em>setting</em>. An evil priest pretending to be good, and trying to befriend the protagonists so he can betray, them, is a <em>situation</em>.</p><p></p><p>Settings are something of a dime-a-dozen, and I don't need much more than some genre and maybe a few names to get a game going; but I can always use a good situation! (Not that I'm entirely uncreative myself, but I'm not any sort of unsung story writer.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 7405911, member: 42582"] Well that's true, but the GM could truncate it a whole lot and I still wouldn't be that keen! I wasn't meaning to contradict you, but rather to use your post as a launching-pad: while some of the participants in this thread see the worldbuilding "problem" in terms of quantity, others (eg me, to an extent [MENTION=82106]AbdulAlhazred[/MENTION]) see it in terms of method/process. B2 has been mentioned a bit. [url=http://www.enworld.org/forum/showthread.php?473620-Keep-on-the-Borderlands-shenanigans]I've used B2 on multiple occasions in "story now"-type games[/url], but normally just the Keep, plus bits of the cultist cave adapted to other fictional contexts. On both occasions the focus has (unsurprisingly, I think) ended up being on the chaotic priest in the Keep. A deceptive evil priest is a very useful element of framing for a wide variety of fantasy protagonists! The distinction I see is this: a town full of people is a [I]setting[/I]. An evil priest pretending to be good, and trying to befriend the protagonists so he can betray, them, is a [I]situation[/I]. Settings are something of a dime-a-dozen, and I don't need much more than some genre and maybe a few names to get a game going; but I can always use a good situation! (Not that I'm entirely uncreative myself, but I'm not any sort of unsung story writer.) [/QUOTE]
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