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Why Worldbuilding is Bad
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<blockquote data-quote="Hussar" data-source="post: 7406647" data-attributes="member: 22779"><p>Yup. Isn't this, pretty much by definition, self indulgent? The DM's going to read this information, probably never share it with the players and most likely it will never make it into the game. </p><p></p><p>That people like it has never been in dispute [MENTION=44640]bill[/MENTION]91. I KNOW people like it. The great nerd boots range strong. The same sort of people that want to know the backstory of every single Star Wars character will want endless world building.</p><p></p><p>The original X1 module that lots of people ran quite successfully, is 32 pages long. Between Dungeon and Dragon, Paizo banged out about 24 pages of history and backstory of the Isle of Dread. When your backstory and world building is just about as long as the entire adventure, I'm going to call that self indulgent and largely unnecessary.</p><p></p><p>To be fair, it was Savage Tide that convinced me that I wanted nothing to do with Pathfinder and Golarian. The endless setting wank serves virtually no purpose. It's meant to be read, not played. I don't see the point of game books that are meant to be read, not played.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7406647, member: 22779"] Yup. Isn't this, pretty much by definition, self indulgent? The DM's going to read this information, probably never share it with the players and most likely it will never make it into the game. That people like it has never been in dispute [MENTION=44640]bill[/MENTION]91. I KNOW people like it. The great nerd boots range strong. The same sort of people that want to know the backstory of every single Star Wars character will want endless world building. The original X1 module that lots of people ran quite successfully, is 32 pages long. Between Dungeon and Dragon, Paizo banged out about 24 pages of history and backstory of the Isle of Dread. When your backstory and world building is just about as long as the entire adventure, I'm going to call that self indulgent and largely unnecessary. To be fair, it was Savage Tide that convinced me that I wanted nothing to do with Pathfinder and Golarian. The endless setting wank serves virtually no purpose. It's meant to be read, not played. I don't see the point of game books that are meant to be read, not played. [/QUOTE]
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