Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why Worldbuilding is Bad
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Campbell" data-source="post: 7406842" data-attributes="member: 16586"><p>Here's what I really want to talk about: <strong>Playing and Designing with Purpose.</strong> The reason I make the distinction between setting design and world building is entirely focused on what the driving force or motivating energy is behind the design. What I really want to discuss is designing to enable active play versus designing to share content for others to appreciate after the fact. When I run a game I my primary responsibility is to frame situations that allow the other players to make consequential decisions that impact the fiction through their characters. The role that setting plays in my games is to provide context for what's happening in the fiction right now. The situation is primary. Setting is secondary and should remain so for my play priorities.</p><p></p><p>When I speak about active play I am really talking about collaborative play, but not in the conch passing or Fate point sense. I am talking about the sort of play environment where we all bring something to the table - characters, setting, prep, whatever. Stuff that we are not all that precious about. Through play of these characters/setting/prep/whatever we get to mess with each others stuff and something that no one could ever plan or would plan comes out simply through skilled play where we advocate for our characters. </p><p></p><p><strong>Aside:</strong> I do not personally have the same issues with being true to your unrevealed prep that [MENTION=42582]pemerton[/MENTION] does. I think it can enhance play if utilized in a principled manner. What is important to me is that players can reliably discover it and utilize it for their own ends based on their skill at playing the game. I do not want it used as a means to control and shape the narrative, or to purposefully frustrate players, or to carefully choose when and where players allowed to have an impact on the fiction through their characters.</p></blockquote><p></p>
[QUOTE="Campbell, post: 7406842, member: 16586"] Here's what I really want to talk about: [B]Playing and Designing with Purpose.[/B] The reason I make the distinction between setting design and world building is entirely focused on what the driving force or motivating energy is behind the design. What I really want to discuss is designing to enable active play versus designing to share content for others to appreciate after the fact. When I run a game I my primary responsibility is to frame situations that allow the other players to make consequential decisions that impact the fiction through their characters. The role that setting plays in my games is to provide context for what's happening in the fiction right now. The situation is primary. Setting is secondary and should remain so for my play priorities. When I speak about active play I am really talking about collaborative play, but not in the conch passing or Fate point sense. I am talking about the sort of play environment where we all bring something to the table - characters, setting, prep, whatever. Stuff that we are not all that precious about. Through play of these characters/setting/prep/whatever we get to mess with each others stuff and something that no one could ever plan or would plan comes out simply through skilled play where we advocate for our characters. [B]Aside:[/B] I do not personally have the same issues with being true to your unrevealed prep that [MENTION=42582]pemerton[/MENTION] does. I think it can enhance play if utilized in a principled manner. What is important to me is that players can reliably discover it and utilize it for their own ends based on their skill at playing the game. I do not want it used as a means to control and shape the narrative, or to purposefully frustrate players, or to carefully choose when and where players allowed to have an impact on the fiction through their characters. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why Worldbuilding is Bad
Top