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Why Worldbuilding is Bad
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<blockquote data-quote="Bedrockgames" data-source="post: 7409774" data-attributes="member: 85555"><p>If all we are talking about is WOTC, I feel like they are in a bit of an impossible position. I mean, they are trying to get the widest possible segment of D&D fans they can (and in honesty it seems like they've done a pretty good job of achieving that with 5E, even if I don't play it myself). Whatever they put out is going to be a compromise that maximizes their customer base. I imagine the people on the extreme ends of any playstyle will feel snubbed. But on the whole, I hear people from a wide range of styles saying they like 5E. If people want another approach, the market is literally flooded with options.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7409774, member: 85555"] If all we are talking about is WOTC, I feel like they are in a bit of an impossible position. I mean, they are trying to get the widest possible segment of D&D fans they can (and in honesty it seems like they've done a pretty good job of achieving that with 5E, even if I don't play it myself). Whatever they put out is going to be a compromise that maximizes their customer base. I imagine the people on the extreme ends of any playstyle will feel snubbed. But on the whole, I hear people from a wide range of styles saying they like 5E. If people want another approach, the market is literally flooded with options. [/QUOTE]
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