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Why Worldbuilding is Bad
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<blockquote data-quote="hawkeyefan" data-source="post: 7412026" data-attributes="member: 6785785"><p>Sure, WotC and certainly TSR could be lore crazy at times. And that's not unique to them, or to a specific edition. </p><p></p><p>But limiting the discussion to the 5E material published by WotC, I don't think the label applies. The core books are almost lore free, or lore neutral in the sense that they offer examples from all of their classic game worlds. The adventures are obviously Forgotten Realms specific, but that's easy to change, and an implied or default setting has almost always been the case in their previous material. </p><p></p><p>I have several of the published module books, and with the exception of Curse of Strahd, I've not run any of them as intended. I use them as a source for maps and NPCs and monsters and scenarios. They are very easily broken up into bits that can be repurposed and used in any way you like. To me, this is pretty much exactly what Hussar is saying he wants. Now, it is true that some of the pages in the books will be lost because they're devoted to the story of the adventure....but isn't that almost always true of game supplements? </p><p></p><p>Occasionally, you'll find a product that seems designed specifically for you, and you'll use all of it. But most of the time, you get one and you use a good chunk of it, and but there is still material you don't use. I've always accepted this as just the fact that they need to appeal to a wide audience.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7412026, member: 6785785"] Sure, WotC and certainly TSR could be lore crazy at times. And that's not unique to them, or to a specific edition. But limiting the discussion to the 5E material published by WotC, I don't think the label applies. The core books are almost lore free, or lore neutral in the sense that they offer examples from all of their classic game worlds. The adventures are obviously Forgotten Realms specific, but that's easy to change, and an implied or default setting has almost always been the case in their previous material. I have several of the published module books, and with the exception of Curse of Strahd, I've not run any of them as intended. I use them as a source for maps and NPCs and monsters and scenarios. They are very easily broken up into bits that can be repurposed and used in any way you like. To me, this is pretty much exactly what Hussar is saying he wants. Now, it is true that some of the pages in the books will be lost because they're devoted to the story of the adventure....but isn't that almost always true of game supplements? Occasionally, you'll find a product that seems designed specifically for you, and you'll use all of it. But most of the time, you get one and you use a good chunk of it, and but there is still material you don't use. I've always accepted this as just the fact that they need to appeal to a wide audience. [/QUOTE]
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