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Why Worldbuilding is Bad
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<blockquote data-quote="Hussar" data-source="post: 7413231" data-attributes="member: 22779"><p>Considering my very strong dislike for Planescape, no, I haven't looked at it. Sorry. I see Planescape as probably one of the biggest examples of "Material to Read rather than Play". Endless setting stuff, much of which you can't even adventure in (how, exactly, does one adventure in the Elemental Plane of Fire? The Blood War is pretty much unstoppable and pointless. Oh, you think Elminister is a Mary Sue? Howzabout a leader in your city that can kill gods?). I welcomed the 4e planes with open arms.</p><p></p><p>And, the reason I welcomed the 4e cosmology was because of the big shift in approach. The Astral Sea stuff is a place to ADVENTURE. It's not a place to read about and publish endless world building books about. I actually bought the two demon and devil books at the tail end of 3e (I can't remember their titles, and I'm too lazy to look it up). Read them. Enjoyed the reading and then realized that they were both utterly, utterly useless. I bought them used and only paid a couple of bucks for each, so, I wasn't too bothered by it, but, again, burned out totally by all the pointless setting stuff.</p><p></p><p>Hrm, a setting where the players are completely incapable of making any lasting changes, wrapped in a system that completely fails to address the central themes of the setting. No thanks. I'm not terribly interested in reading about settings. I want to play them.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7413231, member: 22779"] Considering my very strong dislike for Planescape, no, I haven't looked at it. Sorry. I see Planescape as probably one of the biggest examples of "Material to Read rather than Play". Endless setting stuff, much of which you can't even adventure in (how, exactly, does one adventure in the Elemental Plane of Fire? The Blood War is pretty much unstoppable and pointless. Oh, you think Elminister is a Mary Sue? Howzabout a leader in your city that can kill gods?). I welcomed the 4e planes with open arms. And, the reason I welcomed the 4e cosmology was because of the big shift in approach. The Astral Sea stuff is a place to ADVENTURE. It's not a place to read about and publish endless world building books about. I actually bought the two demon and devil books at the tail end of 3e (I can't remember their titles, and I'm too lazy to look it up). Read them. Enjoyed the reading and then realized that they were both utterly, utterly useless. I bought them used and only paid a couple of bucks for each, so, I wasn't too bothered by it, but, again, burned out totally by all the pointless setting stuff. Hrm, a setting where the players are completely incapable of making any lasting changes, wrapped in a system that completely fails to address the central themes of the setting. No thanks. I'm not terribly interested in reading about settings. I want to play them. [/QUOTE]
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