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Why Worldbuilding is Bad
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<blockquote data-quote="Hussar" data-source="post: 7413239" data-attributes="member: 22779"><p>Look, I have a pretty good example of what I'm talking about. I am running an urban campaign soon. So, I went over to DM's Guild to find some good Thieves Guild material to help with prep. Best one I've found so far is Ebonclad. Looks great, right, a 200 (ish) page supplement on Thieves. Fantastic. Right up my alley.</p><p></p><p>Now, here's the writeup of the product:</p><p></p><p></p><p></p><p>So, of a 200 ish page book, 3/4 of it is "setting lore and history". THAT'S my beef. This is pretty much standard for most RPG books. It's actually pretty rare, outside of maybe specific modules, to find that ratio reversed or even close to even. Considering my group will be 9th level by the time I start this part of the campaign, that means that 90% of this book is useless to me before I even start. Whoopee, I might get some maps and some random street encounters. Nothing I can't get online already.</p><p></p><p>When people talk about "compromise", this is what I see. Virtually all the material that comes out is geared for the world builders, with drips and drops left over for those of us who aren't interested.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7413239, member: 22779"] Look, I have a pretty good example of what I'm talking about. I am running an urban campaign soon. So, I went over to DM's Guild to find some good Thieves Guild material to help with prep. Best one I've found so far is Ebonclad. Looks great, right, a 200 (ish) page supplement on Thieves. Fantastic. Right up my alley. Now, here's the writeup of the product: So, of a 200 ish page book, 3/4 of it is "setting lore and history". THAT'S my beef. This is pretty much standard for most RPG books. It's actually pretty rare, outside of maybe specific modules, to find that ratio reversed or even close to even. Considering my group will be 9th level by the time I start this part of the campaign, that means that 90% of this book is useless to me before I even start. Whoopee, I might get some maps and some random street encounters. Nothing I can't get online already. When people talk about "compromise", this is what I see. Virtually all the material that comes out is geared for the world builders, with drips and drops left over for those of us who aren't interested. [/QUOTE]
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