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Why Worldbuilding is Bad
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7413247" data-attributes="member: 82106"><p>Yeah, Planescape was crap in my book. Nothing but endless backstory and very little focus on anything really playable. At best a character is some tiny cipher in some vast and unstoppable, and totally pointless, history that goes on endlessly.</p><p></p><p>Contrast this with the 4e cosmology and all its associated materials. DRIPPING with adventure! I mean, every time I picked up and read one of these books my GM blood was up in 5 seconds with 'Wow I can USE THIS!' This is a big reason I simply never buy more stuff anymore. I have 30 books packed solid with this material, it will never give out. I could drive 10 campaigns, each with an awesome and well-thought-out set of conflicts and themes taking it from level 1-30 using that material. I would certainly have to come up with the specifics of the encounters and build things out, but there is this crazy well-thought-out background for it all. One that is both very open, and at the same time rich with conflict.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7413247, member: 82106"] Yeah, Planescape was crap in my book. Nothing but endless backstory and very little focus on anything really playable. At best a character is some tiny cipher in some vast and unstoppable, and totally pointless, history that goes on endlessly. Contrast this with the 4e cosmology and all its associated materials. DRIPPING with adventure! I mean, every time I picked up and read one of these books my GM blood was up in 5 seconds with 'Wow I can USE THIS!' This is a big reason I simply never buy more stuff anymore. I have 30 books packed solid with this material, it will never give out. I could drive 10 campaigns, each with an awesome and well-thought-out set of conflicts and themes taking it from level 1-30 using that material. I would certainly have to come up with the specifics of the encounters and build things out, but there is this crazy well-thought-out background for it all. One that is both very open, and at the same time rich with conflict. [/QUOTE]
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