Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why Worldbuilding is Bad
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 7413466" data-attributes="member: 82106"><p>Right, but 4e's Elemental Chaos simply improved on this drastically in terms of 'adventurability'. All the elements exist in the EC, as well as an open-ended list of 'domains'. You can have a region of pure fire if you want, those exist, as well as regions of fire+ice (and the resulting fogs and steams I would assume). Its an infinite place, so anything must exist somewhere. </p><p></p><p>I mean, I'm sure you could put the same things in the old GW version of the inner planes, it just wasn't how it was envisaged. You kind of had to adulterate the concept, whereas the WA version does it naturally. </p><p></p><p></p><p>I think when he says pointless he means stuff that will never really matter and probably won't even ever come up. Things that literally are just in the book and you read them, but they never show at the table at all.</p><p></p><p></p><p>but she is quite a Mary Sue nonetheless. I always found Sigil to be a bit silly myself, though I admit that it at least has gaming potential. In some sense it seemed kind of TOO gamist. Its interesting that this is one of the few locations in GW that is directly reproduced with almost no changes in 4e WA.</p><p></p><p></p><p></p><p>I disagree about the Planescape GW. Its very concept is something that is inevitable, inexorable, has existed forever, and has a structure, purpose, and function entirely beyond even the gods who seem to live on it as basically vermin. Obviously you can change that, but in any larger sense, as written, it is vastly beyond what any PC can affect.</p><p></p><p>The World Axis of 4e OTOH is quite the opposite. The struggle between the order of the gods and the chaos of the primordials is fundamental, but approachable. The stakes are human and comprehensible, and a small band of heroes could easily be the most influential actors in the entire grand scheme, the lynchpins of the defense/destruction of the whole multiverse, or at least the world itself.</p><p></p><p>And its a stage on which everything is not set. While the GW is vast and you could certainly invent some niche to cram anything into, the WA is fundamentally open. There's always room for another Astral Dominion or Elemental Realm in there. 4e's MotP starts out with a whole discussion of how to USE the material in play, and quite a lot of it is directly usable without further preparation, up to a point. Its a masterful blend of possibility, color, and crunch.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7413466, member: 82106"] Right, but 4e's Elemental Chaos simply improved on this drastically in terms of 'adventurability'. All the elements exist in the EC, as well as an open-ended list of 'domains'. You can have a region of pure fire if you want, those exist, as well as regions of fire+ice (and the resulting fogs and steams I would assume). Its an infinite place, so anything must exist somewhere. I mean, I'm sure you could put the same things in the old GW version of the inner planes, it just wasn't how it was envisaged. You kind of had to adulterate the concept, whereas the WA version does it naturally. I think when he says pointless he means stuff that will never really matter and probably won't even ever come up. Things that literally are just in the book and you read them, but they never show at the table at all. but she is quite a Mary Sue nonetheless. I always found Sigil to be a bit silly myself, though I admit that it at least has gaming potential. In some sense it seemed kind of TOO gamist. Its interesting that this is one of the few locations in GW that is directly reproduced with almost no changes in 4e WA. I disagree about the Planescape GW. Its very concept is something that is inevitable, inexorable, has existed forever, and has a structure, purpose, and function entirely beyond even the gods who seem to live on it as basically vermin. Obviously you can change that, but in any larger sense, as written, it is vastly beyond what any PC can affect. The World Axis of 4e OTOH is quite the opposite. The struggle between the order of the gods and the chaos of the primordials is fundamental, but approachable. The stakes are human and comprehensible, and a small band of heroes could easily be the most influential actors in the entire grand scheme, the lynchpins of the defense/destruction of the whole multiverse, or at least the world itself. And its a stage on which everything is not set. While the GW is vast and you could certainly invent some niche to cram anything into, the WA is fundamentally open. There's always room for another Astral Dominion or Elemental Realm in there. 4e's MotP starts out with a whole discussion of how to USE the material in play, and quite a lot of it is directly usable without further preparation, up to a point. Its a masterful blend of possibility, color, and crunch. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why Worldbuilding is Bad
Top