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<blockquote data-quote="Maxperson" data-source="post: 7413499" data-attributes="member: 23751"><p>Yeah. There are a number of ways to do the planes and the elemental chaos I think is a good one. I like the Great Wheel too much to alter the outer planes, but I've been toying with the idea of making the inner planes one big elemental chaos plane.</p><p></p><p></p><p></p><p>That misses the point, though. That stuff isn't there to always come up. It's there to come up as needed. When the players are in a region with that kind of lore, some NPCs will draw on the lore when appropriate, so some of it always gets used. Most doesn't, but the next time the PCs or another set of PCs in another campaign comes through, some other piece of lore comes out. It adds a lot to the game and my players really enjoy when they encounter things like this. </p><p></p><p>Another thing to consider is that when WotC or TSR writes 100 pieces of fluff for an area, even if I use 1, you use one, [MENTION=22779]Hussar[/MENTION] uses 0, we are not all that will be using it. With millions of players, each and every piece of fluff that they write will see plenty of use, so it's not pointless to the company to include it.</p><p></p><p></p><p></p><p>Doesn't a Mary Sue need to be a protagonist or antagonist? She's neither. All she is, is fluff. If the PCs ever see her, they are dead or imprisoned forever. She's no different than saying that Sigil is a tire with the city built on the inside.</p><p></p><p></p><p></p><p>Part of planescape is that one of the layers of an outer plane goes missing. Belief has altered it so that it shifts from one plane to another plane, altering the landscape of the outer planes. Belief is something the PCs can shape through their actions. That's why I said it has to be on a grand scale for the PCs to affect things, but they can do it. Starting another faction. Reviving or eliminating gods through belief. Becoming gods or even something greater through the manipulation of belief. And more. There's quite a bit they can do to alter things in the out planes. It just takes longer and more effort to accomplish than it would on a prime world.</p><p></p><p></p><p></p><p>That's cool, too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Maxperson, post: 7413499, member: 23751"] Yeah. There are a number of ways to do the planes and the elemental chaos I think is a good one. I like the Great Wheel too much to alter the outer planes, but I've been toying with the idea of making the inner planes one big elemental chaos plane. That misses the point, though. That stuff isn't there to always come up. It's there to come up as needed. When the players are in a region with that kind of lore, some NPCs will draw on the lore when appropriate, so some of it always gets used. Most doesn't, but the next time the PCs or another set of PCs in another campaign comes through, some other piece of lore comes out. It adds a lot to the game and my players really enjoy when they encounter things like this. Another thing to consider is that when WotC or TSR writes 100 pieces of fluff for an area, even if I use 1, you use one, [MENTION=22779]Hussar[/MENTION] uses 0, we are not all that will be using it. With millions of players, each and every piece of fluff that they write will see plenty of use, so it's not pointless to the company to include it. Doesn't a Mary Sue need to be a protagonist or antagonist? She's neither. All she is, is fluff. If the PCs ever see her, they are dead or imprisoned forever. She's no different than saying that Sigil is a tire with the city built on the inside. Part of planescape is that one of the layers of an outer plane goes missing. Belief has altered it so that it shifts from one plane to another plane, altering the landscape of the outer planes. Belief is something the PCs can shape through their actions. That's why I said it has to be on a grand scale for the PCs to affect things, but they can do it. Starting another faction. Reviving or eliminating gods through belief. Becoming gods or even something greater through the manipulation of belief. And more. There's quite a bit they can do to alter things in the out planes. It just takes longer and more effort to accomplish than it would on a prime world. That's cool, too. :) [/QUOTE]
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