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Why Worldbuilding is Bad
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<blockquote data-quote="Sadras" data-source="post: 7415001" data-attributes="member: 6688277"><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=23751" target="_blank">Maxperson</a></u></strong></em> although I understand your definition of worldbuilding and have no issue with it really, I seem to believe the general practice is that when one adds something to the fiction/game if it is predominantly in favour of adventure design or something else then one generally would classify it as that and not worldbuilding.</p><p> </p><p>i.e. Character creation is character creation even though those characters will <em>live and breathe</em> in the world.</p><p>i.e. The prince is secretly planning to overthrow the king is Plot even though said prince's actions affect the world.</p><p>i.e. The rocky trail to the dragon's lair is littered with the bones of its victims, mostly stolen cattle but the remains of humanoids and failed adventurers are all too common. However hidden among the bones and carcasses one may find small trinkets and baubles which were overlooked by the dragon. Investigation DC 10 will uncover 2d6 gold coins worth of treasure with every 5 above the DC 10 uncovering an additional 1d6 worth. Although this is describing the terrain leading to the dragon's lair (the world), it would be classified as Adventure Design.</p></blockquote><p></p>
[QUOTE="Sadras, post: 7415001, member: 6688277"] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=23751"]Maxperson[/URL][/U][/B][/I] although I understand your definition of worldbuilding and have no issue with it really, I seem to believe the general practice is that when one adds something to the fiction/game if it is predominantly in favour of adventure design or something else then one generally would classify it as that and not worldbuilding. i.e. Character creation is character creation even though those characters will [I]live and breathe[/I] in the world. i.e. The prince is secretly planning to overthrow the king is Plot even though said prince's actions affect the world. i.e. The rocky trail to the dragon's lair is littered with the bones of its victims, mostly stolen cattle but the remains of humanoids and failed adventurers are all too common. However hidden among the bones and carcasses one may find small trinkets and baubles which were overlooked by the dragon. Investigation DC 10 will uncover 2d6 gold coins worth of treasure with every 5 above the DC 10 uncovering an additional 1d6 worth. Although this is describing the terrain leading to the dragon's lair (the world), it would be classified as Adventure Design. [/QUOTE]
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