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Why Worldbuilding is Bad
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<blockquote data-quote="pemerton" data-source="post: 7415520" data-attributes="member: 42582"><p>Introducing an otyugh for the same reason - ie specifying that, in such-and-such a place an otyugh is to be found performing sanitation services - would be worldbuilding (on a similarly modest scale).</p><p></p><p>I was contrasting <em>actually describing a part of the gameworld as including an otyugh</em> with <em>writing up a monster description that includes notes about the ecological role that otyught's serve</em>. I don't think that the latter is worldbuidling.</p><p></p><p> [MENTION=22779]Hussar[/MENTION] regards writing up a monster desctiption which says "this monster is/was a servant of this other monster" as worlduilding (eg kobolds as slaves of dragons). I don't think I agree: the AD&D MM tells me that hobgbolins hate elves, that goblins hate gnomes, etc, but I don't really see that as worldbuidlding either.</p><p></p><p>That said, maybe the difference is this: <em>hobgoblins hate elves</em> doesn't mean that if you use hobgoblins you have to use elves; it just means that if you don't use elves you have a "gap" in your account of hobgoblins (they have no one to hate). Whereas <em>kobolds typically serve as slaves to dragons</em> tends to imply that if there are kobolds, there are also dragons. So using a kobold commits you also to using a dragon. I can see how that's more like wordlbuilding.</p><p></p><p>Using an otyugh commits you to there being refuse - but that's hardly anything specific about a world at all, and so I don't think that using an otyugh is, per se, worldbuilding beyond the bare fact of the otyugh being there.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7415520, member: 42582"] Introducing an otyugh for the same reason - ie specifying that, in such-and-such a place an otyugh is to be found performing sanitation services - would be worldbuilding (on a similarly modest scale). I was contrasting [i]actually describing a part of the gameworld as including an otyugh[/i] with [i]writing up a monster description that includes notes about the ecological role that otyught's serve[/i]. I don't think that the latter is worldbuidling. [MENTION=22779]Hussar[/MENTION] regards writing up a monster desctiption which says "this monster is/was a servant of this other monster" as worlduilding (eg kobolds as slaves of dragons). I don't think I agree: the AD&D MM tells me that hobgbolins hate elves, that goblins hate gnomes, etc, but I don't really see that as worldbuidlding either. That said, maybe the difference is this: [i]hobgoblins hate elves[/i] doesn't mean that if you use hobgoblins you have to use elves; it just means that if you don't use elves you have a "gap" in your account of hobgoblins (they have no one to hate). Whereas [i]kobolds typically serve as slaves to dragons[/i] tends to imply that if there are kobolds, there are also dragons. So using a kobold commits you also to using a dragon. I can see how that's more like wordlbuilding. Using an otyugh commits you to there being refuse - but that's hardly anything specific about a world at all, and so I don't think that using an otyugh is, per se, worldbuilding beyond the bare fact of the otyugh being there. [/QUOTE]
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