Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why Worldbuilding is Bad
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bedrockgames" data-source="post: 7416101" data-attributes="member: 85555"><p>It is different, and its different for the very reason that RPGs are always different around this stuff than movies, books and television. In a movie or book, the director/writer has complete control over what we see and where the characters go. In RPGs, the GM does not have control over what the players characters do. A script writer who hasn't fleshed out a given section of town beyond the one room the hero is in, simply doesn't show us what is beyond that room if he doesn't have material on it. In a game, players at any point can start opening doors, moving in unexpected directions, and blowing up walls. You can do it on the fly as well, if you are able to (and even people who do a lot of world building come up with stuff all the time when they need it). But world building gives you a good foundation to work off of during play. </p><p></p><p>I do think world building can be useful in fiction too. I don't agree with the OP at all in that respect. But I do think it is less crucial in those mediums than in RPGs. </p><p></p><p>And again, if people have an approach they are comfortable with that involves zero world building, more power to them. That is great and fine. But when people say 'world building is bad' or 'too much world building is a problem' (and mean anything beyond a minimal amount), it leaves those of us who use world building as an essential tool, and have seen its utility in practice for years, scratching our heads.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7416101, member: 85555"] It is different, and its different for the very reason that RPGs are always different around this stuff than movies, books and television. In a movie or book, the director/writer has complete control over what we see and where the characters go. In RPGs, the GM does not have control over what the players characters do. A script writer who hasn't fleshed out a given section of town beyond the one room the hero is in, simply doesn't show us what is beyond that room if he doesn't have material on it. In a game, players at any point can start opening doors, moving in unexpected directions, and blowing up walls. You can do it on the fly as well, if you are able to (and even people who do a lot of world building come up with stuff all the time when they need it). But world building gives you a good foundation to work off of during play. I do think world building can be useful in fiction too. I don't agree with the OP at all in that respect. But I do think it is less crucial in those mediums than in RPGs. And again, if people have an approach they are comfortable with that involves zero world building, more power to them. That is great and fine. But when people say 'world building is bad' or 'too much world building is a problem' (and mean anything beyond a minimal amount), it leaves those of us who use world building as an essential tool, and have seen its utility in practice for years, scratching our heads. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why Worldbuilding is Bad
Top