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Why Worldbuilding is Bad
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<blockquote data-quote="Bedrockgames" data-source="post: 7416211" data-attributes="member: 85555"><p>Worldbuilding and whether it is good or bad isn't a theoretical thing. It is something people do in very practical ways for RPGs. You can ignore the majority of play if you want. But in a thread where the central topic is, "is world building bad?", it would seem we are trying to arrive at an answer that applies to most tables, not a narrow sliver of the gaming community. If world building is bad for a small group that plays style X; no one here objects to that assertion. What people object to is the broad declaration that world building is bad because at our tables, world building is important and useful, and it adds to the fun of actual play. If your conclusion is "World building is bad for X play style" that is a very different statement from "World building is bad".</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7416211, member: 85555"] Worldbuilding and whether it is good or bad isn't a theoretical thing. It is something people do in very practical ways for RPGs. You can ignore the majority of play if you want. But in a thread where the central topic is, "is world building bad?", it would seem we are trying to arrive at an answer that applies to most tables, not a narrow sliver of the gaming community. If world building is bad for a small group that plays style X; no one here objects to that assertion. What people object to is the broad declaration that world building is bad because at our tables, world building is important and useful, and it adds to the fun of actual play. If your conclusion is "World building is bad for X play style" that is a very different statement from "World building is bad". [/QUOTE]
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