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Why Worldbuilding is Bad
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<blockquote data-quote="hawkeyefan" data-source="post: 7416357" data-attributes="member: 6785785"><p>In the case of Dune, I wouldn’t say it’s absent of worldbuilding. The guildsmen lack a specific description, sure, but they do possess many other qualities that establish their role in the world and their relation to others. </p><p></p><p>As for episodic campaigns, sure, I think a game can function without any consideration for how the episodes really fit together. There’s nothing stopping a game group from playing that way. </p><p></p><p>I don’t think that proves or disproves anything, really. </p><p></p><p>For the broad definition of worldbuilding, such an episodic game provides only the essential details. In this case, that the characters exist and are adventurers for hire, and they wander from place to place and get themselves into trouble. But those episodes still define a wolrd, however loosely.</p><p></p><p>For the more narrow definition of worldbuilding in the sense of information beyond what is necessary, excessive worldbuilding, then I’d agree with you that this episodic campaign doesn’t have that. But I don’t know if anyone has really said that excessive worldbuilding is necessary. Anyone saying worldbuilding is necessary is using the broader definition.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7416357, member: 6785785"] In the case of Dune, I wouldn’t say it’s absent of worldbuilding. The guildsmen lack a specific description, sure, but they do possess many other qualities that establish their role in the world and their relation to others. As for episodic campaigns, sure, I think a game can function without any consideration for how the episodes really fit together. There’s nothing stopping a game group from playing that way. I don’t think that proves or disproves anything, really. For the broad definition of worldbuilding, such an episodic game provides only the essential details. In this case, that the characters exist and are adventurers for hire, and they wander from place to place and get themselves into trouble. But those episodes still define a wolrd, however loosely. For the more narrow definition of worldbuilding in the sense of information beyond what is necessary, excessive worldbuilding, then I’d agree with you that this episodic campaign doesn’t have that. But I don’t know if anyone has really said that excessive worldbuilding is necessary. Anyone saying worldbuilding is necessary is using the broader definition. [/QUOTE]
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