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Why Worldbuilding is Bad
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<blockquote data-quote="hawkeyefan" data-source="post: 7416933" data-attributes="member: 6785785"><p>No, I said the lore is more like a brick that you can use to worldbuild. But you can change it however you like.....thereby building your world to your tastes. </p><p></p><p>There's no reason that someone can't place a campaign in the ancient world and use those exact references from the AD&D Monster Manual, placing the monsters in areas where they sprang from myth. </p><p></p><p>Buying the monster manual is of course not worldbuilding, I don't know why you keep repeating that. Choosing which monsters to use from it, and whether to use the lore given or change it for your own purposes? Yes, that is worldbuilding as I conceive it.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7416933, member: 6785785"] No, I said the lore is more like a brick that you can use to worldbuild. But you can change it however you like.....thereby building your world to your tastes. There's no reason that someone can't place a campaign in the ancient world and use those exact references from the AD&D Monster Manual, placing the monsters in areas where they sprang from myth. Buying the monster manual is of course not worldbuilding, I don't know why you keep repeating that. Choosing which monsters to use from it, and whether to use the lore given or change it for your own purposes? Yes, that is worldbuilding as I conceive it. [/QUOTE]
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