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Why Worldbuilding is Bad
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<blockquote data-quote="Maxperson" data-source="post: 7417488" data-attributes="member: 23751"><p>The first doesn't apply anywhere near universally. For some it's quick and easy to throw together an adventure. For others they don't need to prep it all and can wing adventures all day long and twice on Sunday. Others need that time. </p><p></p><p>The second and third aren't even about worldbuilding. They both about bad DMs, and bad DMs will be bad regardless of the amount of worldbuilding involved in the game. </p><p></p><p>The last one is about bad players. If a player is trying to play a race that he knows isn't in the game, he's playing in bad faith. You shouldn't agree to play in a game with pre-approved races and then ask for a race that isn't on the list.</p><p></p><p></p><p>The first isn't true for a great many of us. We use that material in our games.</p><p></p><p>The second is just plain false. I've never had an issue with altering anything I want in pre-built worlds with a lot of worldbuilding. You just change it and move on.</p><p></p><p>The third is also just a bad DM red flag. </p><p></p><p>You haven't presented anything that is bad for the game, except for maybe the first one for the DM/table, and then only if you lack the ability to create adventures without taking forever to iron out the details.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7417488, member: 23751"] The first doesn't apply anywhere near universally. For some it's quick and easy to throw together an adventure. For others they don't need to prep it all and can wing adventures all day long and twice on Sunday. Others need that time. The second and third aren't even about worldbuilding. They both about bad DMs, and bad DMs will be bad regardless of the amount of worldbuilding involved in the game. The last one is about bad players. If a player is trying to play a race that he knows isn't in the game, he's playing in bad faith. You shouldn't agree to play in a game with pre-approved races and then ask for a race that isn't on the list. The first isn't true for a great many of us. We use that material in our games. The second is just plain false. I've never had an issue with altering anything I want in pre-built worlds with a lot of worldbuilding. You just change it and move on. The third is also just a bad DM red flag. You haven't presented anything that is bad for the game, except for maybe the first one for the DM/table, and then only if you lack the ability to create adventures without taking forever to iron out the details. [/QUOTE]
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