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Why Worldbuilding is Bad
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<blockquote data-quote="Maxperson" data-source="post: 7417591" data-attributes="member: 23751"><p>And yet you don't just *poof* and arrive there. You travel there from somewhere. Probably that distant town. </p><p></p><p>As for Moldvay Basic, not only does it not stipulate dungeon only adventuring, it explicitly mentions other types of adventures. From page B3...</p><p></p><p>"It is the DM's job to prepare the setting for each adventure before the game begins. This setting is called a dungeon since <strong>most</strong> adventures take place in underground caverns or stone rooms beneath old ruins or castles."</p><p></p><p>Most adventures, not all adventures. If most take place underground or inside and are called dungeons, then some don't and take place in the countryside or in towns and cities.</p><p></p><p></p><p></p><p>Then the elves were implied. Implied doesn't mean anything other than that by the way. Just because elves are implied, doesn't mean that they exist, so the lack of elves in your OA campaign doesn't remove the implication if you leave elves in the lore. To remove the implication, you have to take out the lore pertaining to elves.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7417591, member: 23751"] And yet you don't just *poof* and arrive there. You travel there from somewhere. Probably that distant town. As for Moldvay Basic, not only does it not stipulate dungeon only adventuring, it explicitly mentions other types of adventures. From page B3... "It is the DM's job to prepare the setting for each adventure before the game begins. This setting is called a dungeon since [B]most[/B] adventures take place in underground caverns or stone rooms beneath old ruins or castles." Most adventures, not all adventures. If most take place underground or inside and are called dungeons, then some don't and take place in the countryside or in towns and cities. Then the elves were implied. Implied doesn't mean anything other than that by the way. Just because elves are implied, doesn't mean that they exist, so the lack of elves in your OA campaign doesn't remove the implication if you leave elves in the lore. To remove the implication, you have to take out the lore pertaining to elves. [/QUOTE]
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