Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why Worldbuilding is Bad
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 7418038" data-attributes="member: 22779"><p>Funny how all your definition jokes keep requiring the change of definitions of known words. I've posted the definition of world building, a few times now, and you've still insisted on the notion that your definition is the only possible one. Does make winning a discussion easier when you think that you can control what words mean.</p><p></p><p>-------</p><p></p><p> [MENTION=85555]Bedrockgames[/MENTION] - what I would like to see is a heck of a lot less world building, both at the table and in publication. Instead of Dragon+ having 3/4 of its material (and Dragon before it wasn't much different) revolve around world building, focus more on practical stuff - things that can actually, directly be used at the table.</p><p></p><p>Give me setting material in a form I can directly use - adventures are great. Setting guides that spend page after page after page detailing Elven Tea Ceremonies, not so much. </p><p></p><p>Given that there are about 20000 pages of setting material for Forgotten Realms, do we actually need any more? Don't give me the history of that town, give me a town with 6 interesting locations fully statted up, with maps, that I can plug and play.</p><p></p><p>Don't give me a Mordenkainens Monster book, full of setting crap that I will never use. Give me less monsters, but, in a form that I can just drop into my game with little or no work.</p><p></p><p>As a DM, my advice is GET TO THE POINT. Quit faffing about with pointless trivia and trivial encounters that are immediately forgotten. Endless dice fapping to fill in the time between stuff that actually matters. Endless, interminable history lessons that are irrelevant to the game and just as quickly forgotten. Why faff about getting to the adventure? Just GET TO THE ADVENTURE.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7418038, member: 22779"] Funny how all your definition jokes keep requiring the change of definitions of known words. I've posted the definition of world building, a few times now, and you've still insisted on the notion that your definition is the only possible one. Does make winning a discussion easier when you think that you can control what words mean. ------- [MENTION=85555]Bedrockgames[/MENTION] - what I would like to see is a heck of a lot less world building, both at the table and in publication. Instead of Dragon+ having 3/4 of its material (and Dragon before it wasn't much different) revolve around world building, focus more on practical stuff - things that can actually, directly be used at the table. Give me setting material in a form I can directly use - adventures are great. Setting guides that spend page after page after page detailing Elven Tea Ceremonies, not so much. Given that there are about 20000 pages of setting material for Forgotten Realms, do we actually need any more? Don't give me the history of that town, give me a town with 6 interesting locations fully statted up, with maps, that I can plug and play. Don't give me a Mordenkainens Monster book, full of setting crap that I will never use. Give me less monsters, but, in a form that I can just drop into my game with little or no work. As a DM, my advice is GET TO THE POINT. Quit faffing about with pointless trivia and trivial encounters that are immediately forgotten. Endless dice fapping to fill in the time between stuff that actually matters. Endless, interminable history lessons that are irrelevant to the game and just as quickly forgotten. Why faff about getting to the adventure? Just GET TO THE ADVENTURE. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why Worldbuilding is Bad
Top