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Why Worldbuilding is Bad
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<blockquote data-quote="Bedrockgames" data-source="post: 7418049" data-attributes="member: 85555"><p>Whose table though? If you only want to see change at your table, no one objects to 'world building is bad for Hussar'. If you want others to follow suit, if you think we are doing something wrong because we see value in world building at our table...you can see how people might react negatively. </p><p></p><p>In terms of published material from big companies like WOTC, people argue because they all want their style to be catered to. If you are going to make an argument for D&D or Pathfinder to be different than they are, you will meet resistance from people who like things the way they are. Again, I don't play either of those anymore (largely because the products do things that just don't suit what I want at the table).</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7418049, member: 85555"] Whose table though? If you only want to see change at your table, no one objects to 'world building is bad for Hussar'. If you want others to follow suit, if you think we are doing something wrong because we see value in world building at our table...you can see how people might react negatively. In terms of published material from big companies like WOTC, people argue because they all want their style to be catered to. If you are going to make an argument for D&D or Pathfinder to be different than they are, you will meet resistance from people who like things the way they are. Again, I don't play either of those anymore (largely because the products do things that just don't suit what I want at the table). [/QUOTE]
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