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Why Worldbuilding is Bad
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<blockquote data-quote="Bedrockgames" data-source="post: 7418460" data-attributes="member: 85555"><p>I think you are way over-estimating the number of world builders in the hobby. Again, we live in a time where there are so many different kinds of RPGs to choose from, and so many different groups consciously shooting for their own style of play, people can connect to what type of style they prefer pretty easily. Plus there is now online play, so it is much easier to get a session going. I think there is always going to be a mainstream approach, and I learned the hard way when 4E came out, what WOTC is offering won't always be what I want to play. Once I stopped worrying about what WoTC was doing and looked around to see what other people were doing with nearly identical core systems, I had a much easier time. </p><p></p><p>I can appreciate that you feel like a style of play you strongly dislike has overtaken things. I don't share your conclusion, but I understand the perspective. You can get bitter about that, and try to destroy the play style you are angry with, or you can help show people an alternative approach. But if you go around attacking something people consider to be an essential tool, and getting as worked up about it as you seem to be, I promise you, your following is going to be much smaller than it otherwise would be. For all I know, you have some great techniques and tools you've developed in service to the approach you are advocating for. But if you have, me and the others haven't noticed, because we're reacting to your negative comments about world building (which is an important underpinning in most of our games, and we can assure you, we are not using it for the jerk-like reasons you attribute it to).</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7418460, member: 85555"] I think you are way over-estimating the number of world builders in the hobby. Again, we live in a time where there are so many different kinds of RPGs to choose from, and so many different groups consciously shooting for their own style of play, people can connect to what type of style they prefer pretty easily. Plus there is now online play, so it is much easier to get a session going. I think there is always going to be a mainstream approach, and I learned the hard way when 4E came out, what WOTC is offering won't always be what I want to play. Once I stopped worrying about what WoTC was doing and looked around to see what other people were doing with nearly identical core systems, I had a much easier time. I can appreciate that you feel like a style of play you strongly dislike has overtaken things. I don't share your conclusion, but I understand the perspective. You can get bitter about that, and try to destroy the play style you are angry with, or you can help show people an alternative approach. But if you go around attacking something people consider to be an essential tool, and getting as worked up about it as you seem to be, I promise you, your following is going to be much smaller than it otherwise would be. For all I know, you have some great techniques and tools you've developed in service to the approach you are advocating for. But if you have, me and the others haven't noticed, because we're reacting to your negative comments about world building (which is an important underpinning in most of our games, and we can assure you, we are not using it for the jerk-like reasons you attribute it to). [/QUOTE]
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