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Why Worldbuilding is Bad
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7418686" data-attributes="member: 82106"><p>Given the place that Moldvay Basic has in the evolution of D&D its clear that the game was, by that time (1981 or so, I don't recall exactly, but after 1980) well extended past dungeon delves exclusively. Still, Moldvay is ONLY about delving. It literally doesn't even suggest the existence of a 'town' except maybe as an abstract concept where the players can restock their characters from whatever is in the equipment lists in the book, hire henchmen, and acquire replacement characters. I don't think Moldvay HAS a training rule BTW, though I could be wrong. If it does its pretty abstract from what I can recall. It also requires spell casters to go to town to regain their spells, stating flat out that wizards have to 'consult their spell books' and clerics have to perform religious observances and prayers. </p><p></p><p>So the assertion is correct, for Moldvay itself. I think its non-controversial to state that players were probably often familiar with overland adventuring as a concept and could extrapolate it into their Basic D&D play (IE they might have a 1e DMG or a copy of OD&D, Expert, etc. to rely on). But at that point they're not just playing 'Moldvay Basic' anymore!</p><p></p><p></p><p>Sure, they left it out, as I said above, its not there, so it isn't part of THAT game! Moldvay Basic literally is a system for running dungeon crawls and NOTHING ELSE as-written.</p><p></p><p></p><p></p><p>Yeah, I think the whole debate is preposterous! People ignore lore all the time if they want to, so merely stating that you "have hobgoblins in your campaign" doesn't automatically demand that you have elves too. What the Game Police are going to enforce lore? LOL.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7418686, member: 82106"] Given the place that Moldvay Basic has in the evolution of D&D its clear that the game was, by that time (1981 or so, I don't recall exactly, but after 1980) well extended past dungeon delves exclusively. Still, Moldvay is ONLY about delving. It literally doesn't even suggest the existence of a 'town' except maybe as an abstract concept where the players can restock their characters from whatever is in the equipment lists in the book, hire henchmen, and acquire replacement characters. I don't think Moldvay HAS a training rule BTW, though I could be wrong. If it does its pretty abstract from what I can recall. It also requires spell casters to go to town to regain their spells, stating flat out that wizards have to 'consult their spell books' and clerics have to perform religious observances and prayers. So the assertion is correct, for Moldvay itself. I think its non-controversial to state that players were probably often familiar with overland adventuring as a concept and could extrapolate it into their Basic D&D play (IE they might have a 1e DMG or a copy of OD&D, Expert, etc. to rely on). But at that point they're not just playing 'Moldvay Basic' anymore! Sure, they left it out, as I said above, its not there, so it isn't part of THAT game! Moldvay Basic literally is a system for running dungeon crawls and NOTHING ELSE as-written. Yeah, I think the whole debate is preposterous! People ignore lore all the time if they want to, so merely stating that you "have hobgoblins in your campaign" doesn't automatically demand that you have elves too. What the Game Police are going to enforce lore? LOL. [/QUOTE]
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