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Why Worldbuilding is Bad
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7418762" data-attributes="member: 82106"><p>I think you COULD world build between sessions. I think you can also play in a Story Now fashion. My point was that pre-established world details are not that big a deal in this kind of format. Things are generally established incrementally during each 'episode'. </p><p></p><p>Imagine that I created a game of episodic space exploration ala Star Trek, but without the existing 'Trek Universe'. The players would then be free to establish goals and resolve conflicts for their characters without reference to specific 'facts' beyond "we're explorers" and the bare essentials of the episodic framework (a starship operating far beyond routine trade routes and such, finding new things each episode). They would be free to establish the parameters of the sponsoring organization, how the economy, laws, society, and probably a lot of the tech, work in their milieu. </p><p></p><p>Again, this is roughly analogous to how TOS was experienced, the first episode established the major characters and the core concept. Each additional episode established more details. The Romulans, for example, were established in IIRC the next episode to be aired, along with some facts about Federation history and its basic nature and core values. Some things were really NEVER established. The only mentions of the economy of the 22nd Century in TOS are the existence of merchant ships, Orion Traders, and the suggestion of some shady dealings implied by things like Mudd and the trader in 'The Trouble with Tribbles' for instance. I'm not even sure 'credits' were actually mentioned even once in that series, and if they were it was very much in passing. TNG developed the whole milieu much more, but it was also much less episodic in its format.</p><p></p><p>That's my point, episodic formats are good for minimal initial world building. Obviously SOME things are going to be established during play. Its possible a LOT of things will be, if the game goes on long enough. SG1 and TNG both ran for around 10 years and their lore became pretty well established by the end of that time.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7418762, member: 82106"] I think you COULD world build between sessions. I think you can also play in a Story Now fashion. My point was that pre-established world details are not that big a deal in this kind of format. Things are generally established incrementally during each 'episode'. Imagine that I created a game of episodic space exploration ala Star Trek, but without the existing 'Trek Universe'. The players would then be free to establish goals and resolve conflicts for their characters without reference to specific 'facts' beyond "we're explorers" and the bare essentials of the episodic framework (a starship operating far beyond routine trade routes and such, finding new things each episode). They would be free to establish the parameters of the sponsoring organization, how the economy, laws, society, and probably a lot of the tech, work in their milieu. Again, this is roughly analogous to how TOS was experienced, the first episode established the major characters and the core concept. Each additional episode established more details. The Romulans, for example, were established in IIRC the next episode to be aired, along with some facts about Federation history and its basic nature and core values. Some things were really NEVER established. The only mentions of the economy of the 22nd Century in TOS are the existence of merchant ships, Orion Traders, and the suggestion of some shady dealings implied by things like Mudd and the trader in 'The Trouble with Tribbles' for instance. I'm not even sure 'credits' were actually mentioned even once in that series, and if they were it was very much in passing. TNG developed the whole milieu much more, but it was also much less episodic in its format. That's my point, episodic formats are good for minimal initial world building. Obviously SOME things are going to be established during play. Its possible a LOT of things will be, if the game goes on long enough. SG1 and TNG both ran for around 10 years and their lore became pretty well established by the end of that time. [/QUOTE]
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