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Why Worldbuilding is Bad
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<blockquote data-quote="Bedrockgames" data-source="post: 7419360" data-attributes="member: 85555"><p>Most shows have setting/character bibles, and these are often well set. I am not 100% familiar with the process that they used to make the Original Series star trek. But pretty sure they had something like that by at least the 2nd season. But even if shows are making it up as they go, the point I was making is: they don't make it up as they are filming usually, there are writers who think and write about the stuff so it makes sense. If you look at OS, or Next Generation (or something like Babylon 5) There is clearly world building at work. A lot of the alien races you encounter each episode or as part of a story, are interesting because they are basically a thought experiment (i.e. what would happen if you had a culture that had X but not Y?). You can definitely introduce things as you go as well. No one is saying you have to limit yourself to stuff that is laid down in advance. I think what people are saying is world building can create a rich environment for adventure. It isn't just about looking at the sights through a window or going on the GMs plots (this last part of the argument is pretty confusing to me, since the driving force behind a lot of world building is an effort give the players an array of adventure options, rather than just presenting them with an adventure each week).</p><p></p><p>That said, I am not against people making stuff up as they go, having the PCs make stuff up, or discarding concerns about world building so they can focus on an adventure. My only point this entire time is none of those present a superior way of playing, or a more free way of playing. They are just different ways of playing. And there is value in world building if you explore it and use it well.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7419360, member: 85555"] Most shows have setting/character bibles, and these are often well set. I am not 100% familiar with the process that they used to make the Original Series star trek. But pretty sure they had something like that by at least the 2nd season. But even if shows are making it up as they go, the point I was making is: they don't make it up as they are filming usually, there are writers who think and write about the stuff so it makes sense. If you look at OS, or Next Generation (or something like Babylon 5) There is clearly world building at work. A lot of the alien races you encounter each episode or as part of a story, are interesting because they are basically a thought experiment (i.e. what would happen if you had a culture that had X but not Y?). You can definitely introduce things as you go as well. No one is saying you have to limit yourself to stuff that is laid down in advance. I think what people are saying is world building can create a rich environment for adventure. It isn't just about looking at the sights through a window or going on the GMs plots (this last part of the argument is pretty confusing to me, since the driving force behind a lot of world building is an effort give the players an array of adventure options, rather than just presenting them with an adventure each week). That said, I am not against people making stuff up as they go, having the PCs make stuff up, or discarding concerns about world building so they can focus on an adventure. My only point this entire time is none of those present a superior way of playing, or a more free way of playing. They are just different ways of playing. And there is value in world building if you explore it and use it well. [/QUOTE]
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