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Why Worship Gods?
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<blockquote data-quote="Raven Crowking" data-source="post: 2362193" data-attributes="member: 18280"><p>Doesn't this require gods to have worshipers first? </p><p></p><p>Or does a giant foot appear a la Monte Python and stomp the new, non-kowtowing church into the ground?</p><p></p><p>If the gods cause non-deity church to suffer "accidents" (i.e., they run a protection racket), then that is a pretty specific reason why people worship gods!</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>I agree that there is more to the question than mechanics, but I doubt that a satisfactory answer has no mechanics attached to it. Certainly, 3.X is designed to make players more aware of mechanics, and to make their choices accordingly.</p><p></p><p>Does the question of where your soul goes when you die ever come up in your game? If so, does it have any game effect whatsoever?</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 2362193, member: 18280"] Doesn't this require gods to have worshipers first? Or does a giant foot appear a la Monte Python and stomp the new, non-kowtowing church into the ground? If the gods cause non-deity church to suffer "accidents" (i.e., they run a protection racket), then that is a pretty specific reason why people worship gods! I agree that there is more to the question than mechanics, but I doubt that a satisfactory answer has no mechanics attached to it. Certainly, 3.X is designed to make players more aware of mechanics, and to make their choices accordingly. Does the question of where your soul goes when you die ever come up in your game? If so, does it have any game effect whatsoever? RC [/QUOTE]
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