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Why Worship Gods?
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<blockquote data-quote="Tatsukun" data-source="post: 2363737" data-attributes="member: 15511"><p>In my campaign, most people don’t devoutly worship a god. Everyone knows about divine magic, and everyone knows about arcane magic. People just disagree about where they both come from. The churches say their magic comes from their gods, the mages say all magic is natural and has nothing to do with gods. </p><p></p><p>It makes for a lot of fun role-playing. I have had a cleric spend a long time trying to convert masses to belief and I am about to have a paladin who thinks even arcane magic comes from his god. </p><p></p><p>So, IMC, people worship a god so they can be members of the church guild. They can get some benefits, like free housing and food; or maybe a discount on items. But they have to live by the rules of that church. Clerics who worship only an ideal don’t get the support, but they are also free of the rules, regulations, and responsibility. </p><p></p><p>The only real changes I had to make to allow atheists in 3.5 was to change the “contact a god” type spells from words to feelings or images. Also, I changes summoning to creation. When you summon something, it is made by the magic (so you can’t summon an angel and ask about heaven). </p><p></p><p>(Spoilers for my game below, DON’T READ if you are one of my players)</p><p></p><p><span style="color: Black">The fun thing is playing out what the church guild does to suppress the clerics who don’t worship a god. Currently they are trying to prove that the non-god clerics are secretly worshiping an evil god (who is granting spells). Can anyone say inquisition???</span></p><p></p><p> -Tatsu</p></blockquote><p></p>
[QUOTE="Tatsukun, post: 2363737, member: 15511"] In my campaign, most people don’t devoutly worship a god. Everyone knows about divine magic, and everyone knows about arcane magic. People just disagree about where they both come from. The churches say their magic comes from their gods, the mages say all magic is natural and has nothing to do with gods. It makes for a lot of fun role-playing. I have had a cleric spend a long time trying to convert masses to belief and I am about to have a paladin who thinks even arcane magic comes from his god. So, IMC, people worship a god so they can be members of the church guild. They can get some benefits, like free housing and food; or maybe a discount on items. But they have to live by the rules of that church. Clerics who worship only an ideal don’t get the support, but they are also free of the rules, regulations, and responsibility. The only real changes I had to make to allow atheists in 3.5 was to change the “contact a god” type spells from words to feelings or images. Also, I changes summoning to creation. When you summon something, it is made by the magic (so you can’t summon an angel and ask about heaven). (Spoilers for my game below, DON’T READ if you are one of my players) [COLOR=Black]The fun thing is playing out what the church guild does to suppress the clerics who don’t worship a god. Currently they are trying to prove that the non-god clerics are secretly worshiping an evil god (who is granting spells). Can anyone say inquisition???[/COLOR] -Tatsu [/QUOTE]
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