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Why WotC SHOULD Make A New Setting
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<blockquote data-quote="LuisCarlos17f" data-source="post: 9885372" data-attributes="member: 6802378"><p>Nentir Vale/Nerrath was designed intentionally to be a sandbox. If you wanted you could have add more planets in its wildspace. And it had got a lot of "Warcraft" vibes. I don't mean this was wrong but..</p><p></p><p>A new setting by professional creators can't be only a "theme park". It has to be source of inspiration for multiple stories and these can't be too linked to one main group of heroes.</p><p></p><p>Urban fantasy is an option but a right worldbuilding should allow more options. For example "World of Darkness" is mainly "Urban Fantasy" but other places for adventures are also possible.</p><p></p><p>A new setting needs its own setting of identity. It is like the lot of MMORPGs that there are in the videogame market. Several years after a lot are closed. Why should I play this instead that? Stop to think a moment. What are the most popular videogames franchises whose IPs created less five years ago? And we are talking about videogame industry, where more people are hired for profesional worldbuilding. Why should I pay for the worldbuilding when I can create a homemade mash-up borrowing from different fandom wikis as source of inspiration? Even we could ask some AI to design the setting.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 9885372, member: 6802378"] Nentir Vale/Nerrath was designed intentionally to be a sandbox. If you wanted you could have add more planets in its wildspace. And it had got a lot of "Warcraft" vibes. I don't mean this was wrong but.. A new setting by professional creators can't be only a "theme park". It has to be source of inspiration for multiple stories and these can't be too linked to one main group of heroes. Urban fantasy is an option but a right worldbuilding should allow more options. For example "World of Darkness" is mainly "Urban Fantasy" but other places for adventures are also possible. A new setting needs its own setting of identity. It is like the lot of MMORPGs that there are in the videogame market. Several years after a lot are closed. Why should I play this instead that? Stop to think a moment. What are the most popular videogames franchises whose IPs created less five years ago? And we are talking about videogame industry, where more people are hired for profesional worldbuilding. Why should I pay for the worldbuilding when I can create a homemade mash-up borrowing from different fandom wikis as source of inspiration? Even we could ask some AI to design the setting. [/QUOTE]
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Why WotC SHOULD Make A New Setting
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