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Why would a dragon NOT take Antimagic field?
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<blockquote data-quote="Dark Dragon" data-source="post: 6255923" data-attributes="member: 1115"><p>The blindness ist caused by the dragon's breath weapon. The damage done is instantaneous including the blindness because the spell is part of the breath weapon. Therefore it cannot be suppressed in an AMF, i.e., a creature hurt by the breath weapon is not somehow "healed" of lost hp when entering an AMF.</p><p></p><p>The fight between the parties will take at the beginning of the next session which will be in late march (half the group is off for holidays in the snow), and not as planned yesterday. So I will have enough time to work everything out in more detail. </p><p></p><p>Last session, the party, instead of leaving the active volcano and get some fresh air, decided to investigate an old mining stronghold located in the volcano (the guys were tempted by potential treasure, the brass dragon NPCs suspected that there might be "unguarded" stuff to collect in the old mine). </p><p></p><p>Fire giants made the complex but perished some years ago, still their corpses roam the halls as undead. </p><p></p><p>The typical fire giants were spellstitched skeletons, but the leader of the former mining group was sort of a lavawight-type foe and mauled the party badly (one melee PC killed due to a rolled 1 against massive damage, the second melee PC at negative hp) before the arcane casters could bring the foe down with Polar Ray and Freezing Spheres. The fight lasted only 4 or 5 rounds, IIRC, and was the third encounter involving undead giants. </p><p>After the initial harmless fights with some fire giant skeletons, the party pressed on (but the fighter was complaining about the heat and suggested to leave the mine instead... would have been wise...perhaps) and faced the lavawight...</p><p></p><p>Now the party is quite depleted of spells, and the dead PC was brought back to life by the cleric. However, the group was able to repair later a fire giant half-iron golem (they got some instructions from an imprisoned ghost wizard who desperately wanted to finish his last construct), and they can now control the thing.</p><p></p><p>After they have dealt with all the undead giants, the party left the cavern along with their new toy. That's when our game time was over for the day. The player of the cleric suspects that something is not ok, he wondered why the three sleeping places of the orcs in the cavern were separated by some distance, and why the three orcs have left some coins, but nothing else... At least someone has paid attention... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>So now they are very low on spells but have a fearless, strong, but slow and quite dumb guardian. It will be a tough and deadly fight, and I don't intend to spare them. The players should know from the fight with the lavawight that they are not death-proof <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Dark Dragon, post: 6255923, member: 1115"] The blindness ist caused by the dragon's breath weapon. The damage done is instantaneous including the blindness because the spell is part of the breath weapon. Therefore it cannot be suppressed in an AMF, i.e., a creature hurt by the breath weapon is not somehow "healed" of lost hp when entering an AMF. The fight between the parties will take at the beginning of the next session which will be in late march (half the group is off for holidays in the snow), and not as planned yesterday. So I will have enough time to work everything out in more detail. Last session, the party, instead of leaving the active volcano and get some fresh air, decided to investigate an old mining stronghold located in the volcano (the guys were tempted by potential treasure, the brass dragon NPCs suspected that there might be "unguarded" stuff to collect in the old mine). Fire giants made the complex but perished some years ago, still their corpses roam the halls as undead. The typical fire giants were spellstitched skeletons, but the leader of the former mining group was sort of a lavawight-type foe and mauled the party badly (one melee PC killed due to a rolled 1 against massive damage, the second melee PC at negative hp) before the arcane casters could bring the foe down with Polar Ray and Freezing Spheres. The fight lasted only 4 or 5 rounds, IIRC, and was the third encounter involving undead giants. After the initial harmless fights with some fire giant skeletons, the party pressed on (but the fighter was complaining about the heat and suggested to leave the mine instead... would have been wise...perhaps) and faced the lavawight... Now the party is quite depleted of spells, and the dead PC was brought back to life by the cleric. However, the group was able to repair later a fire giant half-iron golem (they got some instructions from an imprisoned ghost wizard who desperately wanted to finish his last construct), and they can now control the thing. After they have dealt with all the undead giants, the party left the cavern along with their new toy. That's when our game time was over for the day. The player of the cleric suspects that something is not ok, he wondered why the three sleeping places of the orcs in the cavern were separated by some distance, and why the three orcs have left some coins, but nothing else... At least someone has paid attention... ;) So now they are very low on spells but have a fearless, strong, but slow and quite dumb guardian. It will be a tough and deadly fight, and I don't intend to spare them. The players should know from the fight with the lavawight that they are not death-proof :p [/QUOTE]
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Why would a dragon NOT take Antimagic field?
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