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Why would a Druid want money in a “gold for XP” game?
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<blockquote data-quote="not-so-newguy" data-source="post: 7826973" data-attributes="member: 6786140"><p>TL;DR</p><p>Why would a Druid want money in a “gold for XP” game?</p><p></p><p></p><p>Here’s why I’m asking…</p><p></p><p>The <em>Into the Unknown</em> supplement is a 5e b/x retro-clone that relies upon players gaining about 50% of their experience points by spending loot found while adventuring. They are expected to spend this loot “frivolously.” I’ve broaden the definition of “frivolously” to include anything that does NOT add to your character sheet, that includes personal inventory.</p><p></p><p><em>Into the Unknown</em> reduces the class options available for character creation and combines race with class for non-humans. The list includes Fighter, Rogue, Priest, Magic-user, Elf, Dwarf, and Halfling. Each of the human Classes have sub classes. The Druid subclass is the one I am having trouble reconciling the desire to be a “treasure hunter,” for lack of a better term. Part of the Druid’s identity within a vanilla setting is that they eschew civilization, as far as I understand it, and that includes hoarding gold. They may use it as a means to an end out of necessity, but they’re ambivalent about it.</p><p></p><p>I can come up with one scenario that could compel a Druid to gather as much gold as the PC can: The Druid wants to pay the local king to buy a large tract of land in order to preserve it and prevent civilization’s encroachment (kinda like creating a national park).</p><p></p><p>ETA</p><p>Current list of ideas extracted from replies. Some of the responses won’t work at my table, but I left it on the list anyway.</p><p></p><p>Current compiled list</p><p></p><p>-Buy a tract of land (with a twist)</p><p>-PUT IT BACK IN THE GROUND. Bonus xp for dwarf druids</p><p>-Feed aurumvoraxes with precious metals</p><p>-melt it down and create sickles, lotsa sickles.</p><p>-buy precious spell components</p><p>-Train villagers to maintain lands in the most efficient and nature-friendly way possible.</p><p>-Bribe villagers to import lumber and other natural resources.</p><p>-create a network of allies to be the “eyes and ears” of the wilderness.</p><p>-Import dangerous beasts to defend the land</p><p>-Pay rangers to protect the land</p><p>-Sacrifice treasure to a lake or bog, just like the Ancient Celtic people.</p><p>-Donate money to Druidic order</p><p>-Get drunk, party like it’s 1999</p><p>-Hoard Gold, then saturate the market with gold, watch the value of gold drop. Destroy civilization and dance on its ashes.</p><p>-First you get the money, then you get the power. Now you got Tiger Clan Gangsta’ Druids.</p><p>-training costs</p><p>-leave it to the player to decide.</p><p>-revenge for a past grievance.</p><p>-throw huge festivals, make converts</p><p>-Staying within the confines of the pseudo-medieval D&D political system…</p><p>—a) Go straight to the top! Get the king or queen to give land for precious treasure.</p><p>—b) Influence local nobles to return the land to its natural state.</p><p>-Find skilled Followers to serve as protectors and guides of the wilderness.</p><p>-Use it to gain favor, influence, and news from intelligent monsters in the wilderness (Dragons, Hags, Giants, etc).</p><p>-Find serfs being treated poorly, use money to buy converts and spread propaganda, train them to fight and promise them riches... <img class="smilie smilie--emoji" loading="lazy" alt="🤷♂️" title="Man shrugging :man_shrugging:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" data-shortname=":man_shrugging:" /> Destroy civilization and dance on its ashes.</p><p>-Hire a team of criers and storytellers to inform the public of what’s going on in the wilderness.</p><p>-Use loot to buy rare Wu-Tang albums</p></blockquote><p></p>
[QUOTE="not-so-newguy, post: 7826973, member: 6786140"] TL;DR Why would a Druid want money in a “gold for XP” game? Here’s why I’m asking… The [I]Into the Unknown[/I] supplement is a 5e b/x retro-clone that relies upon players gaining about 50% of their experience points by spending loot found while adventuring. They are expected to spend this loot “frivolously.” I’ve broaden the definition of “frivolously” to include anything that does NOT add to your character sheet, that includes personal inventory. [I]Into the Unknown[/I] reduces the class options available for character creation and combines race with class for non-humans. The list includes Fighter, Rogue, Priest, Magic-user, Elf, Dwarf, and Halfling. Each of the human Classes have sub classes. The Druid subclass is the one I am having trouble reconciling the desire to be a “treasure hunter,” for lack of a better term. Part of the Druid’s identity within a vanilla setting is that they eschew civilization, as far as I understand it, and that includes hoarding gold. They may use it as a means to an end out of necessity, but they’re ambivalent about it. I can come up with one scenario that could compel a Druid to gather as much gold as the PC can: The Druid wants to pay the local king to buy a large tract of land in order to preserve it and prevent civilization’s encroachment (kinda like creating a national park). ETA Current list of ideas extracted from replies. Some of the responses won’t work at my table, but I left it on the list anyway. Current compiled list -Buy a tract of land (with a twist) -PUT IT BACK IN THE GROUND. Bonus xp for dwarf druids -Feed aurumvoraxes with precious metals -melt it down and create sickles, lotsa sickles. -buy precious spell components -Train villagers to maintain lands in the most efficient and nature-friendly way possible. -Bribe villagers to import lumber and other natural resources. -create a network of allies to be the “eyes and ears” of the wilderness. -Import dangerous beasts to defend the land -Pay rangers to protect the land -Sacrifice treasure to a lake or bog, just like the Ancient Celtic people. -Donate money to Druidic order -Get drunk, party like it’s 1999 -Hoard Gold, then saturate the market with gold, watch the value of gold drop. Destroy civilization and dance on its ashes. -First you get the money, then you get the power. Now you got Tiger Clan Gangsta’ Druids. -training costs -leave it to the player to decide. -revenge for a past grievance. -throw huge festivals, make converts -Staying within the confines of the pseudo-medieval D&D political system… —a) Go straight to the top! Get the king or queen to give land for precious treasure. —b) Influence local nobles to return the land to its natural state. -Find skilled Followers to serve as protectors and guides of the wilderness. -Use it to gain favor, influence, and news from intelligent monsters in the wilderness (Dragons, Hags, Giants, etc). -Find serfs being treated poorly, use money to buy converts and spread propaganda, train them to fight and promise them riches... 🤷♂️ Destroy civilization and dance on its ashes. -Hire a team of criers and storytellers to inform the public of what’s going on in the wilderness. -Use loot to buy rare Wu-Tang albums [/QUOTE]
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