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General Tabletop Discussion
*Dungeons & Dragons
Why would a Druid want money in a “gold for XP” game?
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<blockquote data-quote="pming" data-source="post: 7828577" data-attributes="member: 45197"><p>Hiya!</p><p></p><p></p><p></p><p>That was sort of where I was going with the "Wilderness Training Camp" for guides and whatnot to escort (and keep an eye on...) people travelling through the "Druids" home turf. Same with the idea of paying/donating to nobility and other aristocrats that would make sure to bring up and support/oppose things the Druid wants (re: support for developing some sort of Kingdom wide 'hunting/fishing limits', or oppose things like clear-cutting an ancient grove of trees, etc).</p><p></p><p>But that is a good idea on it's own: Hiring a 'town crier' to bring news to the folks and farmers of what's going on in the wilderness "<em>Hear yea! Hear yea! Be it knows that the salmon run this year is low in numbers and Her Most Impressive Wildling, the Druid of the Dell, asks that no one take more than two fish each. Failure to adhere will have consequences both immediate and far-reaching</em>". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Or, equally useful, hire a bard to write songs or plays espousing the wonders and beauty of nature to the 'city folk', or hire a sculptor to sculpt nature-oriented statues to be donated to the cities park, or perhaps an artist to paint a mural on the side of the town wall (after paying the officals, of course) or on the side of a big warehouse or various barns leading into town. Hell, while we're at it, why not pay to "beautify" the city itself, with a program to plant trees, small flower gardens, etc and pay people to maintain them.</p><p></p><p>LOTS of things for a Druid to spend money on! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7828577, member: 45197"] Hiya! That was sort of where I was going with the "Wilderness Training Camp" for guides and whatnot to escort (and keep an eye on...) people travelling through the "Druids" home turf. Same with the idea of paying/donating to nobility and other aristocrats that would make sure to bring up and support/oppose things the Druid wants (re: support for developing some sort of Kingdom wide 'hunting/fishing limits', or oppose things like clear-cutting an ancient grove of trees, etc). But that is a good idea on it's own: Hiring a 'town crier' to bring news to the folks and farmers of what's going on in the wilderness "[I]Hear yea! Hear yea! Be it knows that the salmon run this year is low in numbers and Her Most Impressive Wildling, the Druid of the Dell, asks that no one take more than two fish each. Failure to adhere will have consequences both immediate and far-reaching[/I]". ;) Or, equally useful, hire a bard to write songs or plays espousing the wonders and beauty of nature to the 'city folk', or hire a sculptor to sculpt nature-oriented statues to be donated to the cities park, or perhaps an artist to paint a mural on the side of the town wall (after paying the officals, of course) or on the side of a big warehouse or various barns leading into town. Hell, while we're at it, why not pay to "beautify" the city itself, with a program to plant trees, small flower gardens, etc and pay people to maintain them. LOTS of things for a Druid to spend money on! :) ^_^ Paul L. Ming [/QUOTE]
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Why would a Druid want money in a “gold for XP” game?
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