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Why would a fighter-mage not choose the Spellsword?
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<blockquote data-quote="krispykreme" data-source="post: 1364886" data-attributes="member: 16709"><p>If you like fighter-spellcasters, why not go with a cleric or druid? With the right spell/domain and feat selection, you can blast stuff almost as well as the best mage and be able to fight well too. The fact that divine spellcasting is not hampered by armor is also very helpful, and you'll spend less of your resources on attaining armor than you will when you need to get exotic stuff like mithral or darkwood. At high levels, you need all the caster levels you can get to overcome the spell resistance of really tough critters anyway. It really stinks when you have an 25% chance or less of even affecting a pit fiend with some groovy spell only to be disappointed when you fail to penetrate the thing's spell resistance, and even then it might just make its saving throw anyway. That is often just plain no fun. So, while it may be less sexy, going with a cleric or druid will probably enable you to be more effective all around and the way you play your character can also give you the "feel" or style you want- like a swashbuckling cleric of olidamarra, a knight of heironeus, or a native-american shaman-type druid that likes bows. If you have the magic domain you can also use wands or scrolls so that you can have that more traditional wizard feel. Just my 2 bits...</p></blockquote><p></p>
[QUOTE="krispykreme, post: 1364886, member: 16709"] If you like fighter-spellcasters, why not go with a cleric or druid? With the right spell/domain and feat selection, you can blast stuff almost as well as the best mage and be able to fight well too. The fact that divine spellcasting is not hampered by armor is also very helpful, and you'll spend less of your resources on attaining armor than you will when you need to get exotic stuff like mithral or darkwood. At high levels, you need all the caster levels you can get to overcome the spell resistance of really tough critters anyway. It really stinks when you have an 25% chance or less of even affecting a pit fiend with some groovy spell only to be disappointed when you fail to penetrate the thing's spell resistance, and even then it might just make its saving throw anyway. That is often just plain no fun. So, while it may be less sexy, going with a cleric or druid will probably enable you to be more effective all around and the way you play your character can also give you the "feel" or style you want- like a swashbuckling cleric of olidamarra, a knight of heironeus, or a native-american shaman-type druid that likes bows. If you have the magic domain you can also use wands or scrolls so that you can have that more traditional wizard feel. Just my 2 bits... [/QUOTE]
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Why would a fighter-mage not choose the Spellsword?
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