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Why would a frost giant have a frost weapon?
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<blockquote data-quote="green slime" data-source="post: 1802402" data-attributes="member: 1325"><p>Oh, crock! Why whine? You are the one whining here. Seriously. DMH posted a blanket statement claiming characters couldn't possibly wield the giants' weapons. I showed, with extremely little effort, a single first level spell that allows a character to do just that. One spell of many. That spell also happens to belong to the Strength Domain, and therefore may be available to party clerics. Mayhap, in the game you play, characters don't use <em>enlarge</em>, <em>polymorph</em>, <em>righteous might</em>, wild shape, or allow monstrous races as PCs. Whatever. </p><p></p><p>When the party is of sufficient level to be knocking on the home doors of Frost Giants (standard CR9...) and is seriously considering pilfering their "stuff" from their soon-to-be-dead bodies, it isn't exactly going to be breaking a wizards heart to memorize an <em>enlarge</em> now then, is it? Or, horror of horrors, actually have a wand of <em>enlarge</em> at hand. A whooping great 750 gp investment. [sarcasm]I don't think those 9th level PCs can afford it.[/sarcasm]</p><p></p><p>As to the question at hand, it is precisely because of flavour. </p><p></p><p>How memorable is a long trek through Frost giant territory is if they differ nada from their Fire giant brethren living in the volcano next door? Both communities wander around using thundering weapons, because they are the most effective against all-comers. And they all use <em>Acid-substituted fireballs</em>. Sounds like great fun. (oops forgot the sarcasm tag... shoot me!)</p><p></p><p>Why would giants combat their allies in the cold environment? They combine forces with the White Dragons, tame Frost Worms, harness ice elementals, summon Gelugons and raid the warmer climes under the spell of mighty Blizzard!</p><p></p><p>IOW: because it's cool! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I'm with Gez!</p></blockquote><p></p>
[QUOTE="green slime, post: 1802402, member: 1325"] Oh, crock! Why whine? You are the one whining here. Seriously. DMH posted a blanket statement claiming characters couldn't possibly wield the giants' weapons. I showed, with extremely little effort, a single first level spell that allows a character to do just that. One spell of many. That spell also happens to belong to the Strength Domain, and therefore may be available to party clerics. Mayhap, in the game you play, characters don't use [i]enlarge[/i], [i]polymorph[/i], [i]righteous might[/i], wild shape, or allow monstrous races as PCs. Whatever. When the party is of sufficient level to be knocking on the home doors of Frost Giants (standard CR9...) and is seriously considering pilfering their "stuff" from their soon-to-be-dead bodies, it isn't exactly going to be breaking a wizards heart to memorize an [i]enlarge[/i] now then, is it? Or, horror of horrors, actually have a wand of [i]enlarge[/i] at hand. A whooping great 750 gp investment. [sarcasm]I don't think those 9th level PCs can afford it.[/sarcasm] As to the question at hand, it is precisely because of flavour. How memorable is a long trek through Frost giant territory is if they differ nada from their Fire giant brethren living in the volcano next door? Both communities wander around using thundering weapons, because they are the most effective against all-comers. And they all use [i]Acid-substituted fireballs[/i]. Sounds like great fun. (oops forgot the sarcasm tag... shoot me!) Why would giants combat their allies in the cold environment? They combine forces with the White Dragons, tame Frost Worms, harness ice elementals, summon Gelugons and raid the warmer climes under the spell of mighty Blizzard! IOW: because it's cool! ;) I'm with Gez! [/QUOTE]
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Why would a frost giant have a frost weapon?
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