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Why would a frost giant have a frost weapon?
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<blockquote data-quote="Guilt Puppy" data-source="post: 1802961" data-attributes="member: 6521"><p>True to a certain extent... So flip the analogy to be about evil creatures instead of good ones. I'm sure there's a lot of infighting among evil characters...</p><p></p><p>Really, my point wasn't so much an "ecosystem" one, it was more a "fundamental nature" one. For a frost giant, I'd expect the notion of "frost vs fire" to be as fundamental as "good vs evil" for that paladin, or what have you.</p><p></p><p>With regard to the ecosystem issue... For sake of argument, let's say your most common enemy is frost-based (I still don't necessarily think that's the case, but all the same)... Do you want to base your choice of weapon on your most <em>frequent</em> enemy, or the most dangerous one? Do your human characters get their magic weapons to hunt bears, or to fight scary monsters (and super creeps)? To a frost giant, a frost worm is hardly a "monster" -- it's a pest.</p><p></p><p>Really, if I'm this thing, my essential nature is this thing, everything around me is this thing, and I can make a weapon that embodies the properties of this thing, that will do great harm against the enemies of this thing... That sounds like the weapon I want! Doesn't matter if that thing is "good," "law," "frost," or what have you... It just makes sense.</p><p></p><p>Oh, and regarding the assertion that all reasons given have so far been flavor ones: I think that the "cold AoE spells won't hurt my allies" is very sound, mechanically. So is the "this will work best against the enemies which are most dangerous to me" suggestion.</p><p></p><p>In any case, this thread has given me a great idea for a fire-wielding frost giant assassin... </p><p></p><p></p><p></p><p>Best point ever.</p></blockquote><p></p>
[QUOTE="Guilt Puppy, post: 1802961, member: 6521"] True to a certain extent... So flip the analogy to be about evil creatures instead of good ones. I'm sure there's a lot of infighting among evil characters... Really, my point wasn't so much an "ecosystem" one, it was more a "fundamental nature" one. For a frost giant, I'd expect the notion of "frost vs fire" to be as fundamental as "good vs evil" for that paladin, or what have you. With regard to the ecosystem issue... For sake of argument, let's say your most common enemy is frost-based (I still don't necessarily think that's the case, but all the same)... Do you want to base your choice of weapon on your most [i]frequent[/i] enemy, or the most dangerous one? Do your human characters get their magic weapons to hunt bears, or to fight scary monsters (and super creeps)? To a frost giant, a frost worm is hardly a "monster" -- it's a pest. Really, if I'm this thing, my essential nature is this thing, everything around me is this thing, and I can make a weapon that embodies the properties of this thing, that will do great harm against the enemies of this thing... That sounds like the weapon I want! Doesn't matter if that thing is "good," "law," "frost," or what have you... It just makes sense. Oh, and regarding the assertion that all reasons given have so far been flavor ones: I think that the "cold AoE spells won't hurt my allies" is very sound, mechanically. So is the "this will work best against the enemies which are most dangerous to me" suggestion. In any case, this thread has given me a great idea for a fire-wielding frost giant assassin... Best point ever. [/QUOTE]
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