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General Tabletop Discussion
*Pathfinder & Starfinder
Why would a gaming group complete the largest Paizo module in history? I asked them.
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<blockquote data-quote="Wycen" data-source="post: 6429362" data-attributes="member: 13732"><p>I've been playing DnD and/or a derivative for over 20 years and I do not believe I have ever completed a superdungeon, or the more recent invention of an Adventure Path or the predecessor of linked modules.</p><p></p><p>I know we tried Temple of Elemental Evil but it went off rails into a planar adventure. When we got back we ended up attempting the Return to the Tomb of Horrors and that died.</p><p></p><p>We got to part 5 of the Savage Tide but player drama killed that (and I think the DM decided he had enough of anything d20 or at least not an Indie game).</p><p>Tried Legacy of Fire and it died from too many cancellations.</p><p>Tried Curse of the Crimson Throne and it died thanks to a jerk player.</p><p>Tried Carrion Crown and left once because the DM style is too ad hoc, joined again, which died due to the DM's personal issues, now we are attempting Expedition to Castle Ravenloft as a follow up. </p><p></p><p>Which brings us to the Emerald Spire. So far, we have gone through various players and characters.</p><p></p><p>Everyone started by bringing 2 characters and we voted on which of the two we'd play. So we ended up with a party of:</p><p></p><p>1 bard, my character</p><p>1 wizard using Thassilonian schools.</p><p>1 shaman of battle</p><p>1 oracle</p><p>1 fighter </p><p>1 rogue</p><p></p><p>Oracle player decided to change characters to play a crusader, which died in his first battle in the water level. Now he's playing an alchemist.</p><p> </p><p>Bard almost died on water level.</p><p></p><p>Battle shaman player and crusader player didn't get along and battle shaman player left group.</p><p></p><p>Rogue died in battle leading up to fight with first mini-boss. Rogue player left group due to drama.</p><p></p><p>Replacement rogue player and rogue joined group and spent first half of battle with mini-boss at 0 hit points, hiding while we all ran away.</p><p></p><p>Mini-boss knocked rogue to 0 hit points, alchemist to 1 hit point, fighter to 2 hit points, and dropped our pack mule (yes an actual mule for carrying supplies) to negative hit points.</p><p></p><p>We realize, or at least some of us do, that 3 issues compounded to get us in over our heads.</p><p></p><p>First, we have 6 players so if the DM doesn't bump the challenge that's less XP to share.</p><p>Second, we had some character turn over.</p><p>Third, we have not killed and found everything. We know we missed a room based on the map, but our characters don't know there is a secret door we missed. We didn't fight on the godbox level. And we left some of the water level alone.</p><p>Might also help if we had a healer.</p><p></p><p>So our 4th level PC's were getting pounded by the clockwork level and the mini-boss.</p></blockquote><p></p>
[QUOTE="Wycen, post: 6429362, member: 13732"] I've been playing DnD and/or a derivative for over 20 years and I do not believe I have ever completed a superdungeon, or the more recent invention of an Adventure Path or the predecessor of linked modules. I know we tried Temple of Elemental Evil but it went off rails into a planar adventure. When we got back we ended up attempting the Return to the Tomb of Horrors and that died. We got to part 5 of the Savage Tide but player drama killed that (and I think the DM decided he had enough of anything d20 or at least not an Indie game). Tried Legacy of Fire and it died from too many cancellations. Tried Curse of the Crimson Throne and it died thanks to a jerk player. Tried Carrion Crown and left once because the DM style is too ad hoc, joined again, which died due to the DM's personal issues, now we are attempting Expedition to Castle Ravenloft as a follow up. Which brings us to the Emerald Spire. So far, we have gone through various players and characters. Everyone started by bringing 2 characters and we voted on which of the two we'd play. So we ended up with a party of: 1 bard, my character 1 wizard using Thassilonian schools. 1 shaman of battle 1 oracle 1 fighter 1 rogue Oracle player decided to change characters to play a crusader, which died in his first battle in the water level. Now he's playing an alchemist. Bard almost died on water level. Battle shaman player and crusader player didn't get along and battle shaman player left group. Rogue died in battle leading up to fight with first mini-boss. Rogue player left group due to drama. Replacement rogue player and rogue joined group and spent first half of battle with mini-boss at 0 hit points, hiding while we all ran away. Mini-boss knocked rogue to 0 hit points, alchemist to 1 hit point, fighter to 2 hit points, and dropped our pack mule (yes an actual mule for carrying supplies) to negative hit points. We realize, or at least some of us do, that 3 issues compounded to get us in over our heads. First, we have 6 players so if the DM doesn't bump the challenge that's less XP to share. Second, we had some character turn over. Third, we have not killed and found everything. We know we missed a room based on the map, but our characters don't know there is a secret door we missed. We didn't fight on the godbox level. And we left some of the water level alone. Might also help if we had a healer. So our 4th level PC's were getting pounded by the clockwork level and the mini-boss. [/QUOTE]
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Why would a gaming group complete the largest Paizo module in history? I asked them.
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