Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
why would a SuperHero campaign need a sandbox?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Azgulor" data-source="post: 5764141" data-attributes="member: 14291"><p>While I agree with this, many GMs do not do well with spontaneously coming up with setting details on the fly, especially if the setting is in a ficitonal setting or even a city which the GM isn't familiar with -- NY neighborhoods/districts are just names to me, for example.</p><p></p><p>I think a sandbox for a superhero game looks much different than a fantasy-RPG wilderness or city map.</p><p></p><p>I actually learned the value of this in something unrelated to RPGs. Back in the 90s, I was heavily into comic collecting and an avid Bat-title buyer/reader. One of the comic mags (now-defunct Wizard, I think?) had a Batman-focused issue. My primary reason for purchasing the comic was the inclusion of a map of Gotham City -- a reproduction of the one used by the Bat-writers at DC. Suddenly, my immersion & appreciation of individual issues increased dramatically, b/c I could see where stories were placed, why the Batmobile traversed a bridge, when the Batboat was a viable vehicle choice, etc.</p><p></p><p>As a comics reader was it necessary? Hell, no. But if I were a GM running a game set in Gotham City, hell YES.</p><p></p><p>Also, as evidenced by the success of products like Paizo's Kingmaker and video games like Arkham City & Skyrim, I think more and more gamers of all stripes are seeking more open world and less (dare I say it) "railroad"-story driven games.</p><p></p><p>It's also been my personal experience that modern, sci-fi, and super RPGs almost require a more open-ended sandbox approach. There are just too many possible ways to tackle a problem given the advanatages of technology, computers, vehicles, etc. When I've tried to "stick to the plot", my players react to it much like they react to the podracer scene in SW:epI --"why the hell are the Jedi going down this road, again when they could do any of the following...?"</p><p></p><p>YMMV.</p></blockquote><p></p>
[QUOTE="Azgulor, post: 5764141, member: 14291"] While I agree with this, many GMs do not do well with spontaneously coming up with setting details on the fly, especially if the setting is in a ficitonal setting or even a city which the GM isn't familiar with -- NY neighborhoods/districts are just names to me, for example. I think a sandbox for a superhero game looks much different than a fantasy-RPG wilderness or city map. I actually learned the value of this in something unrelated to RPGs. Back in the 90s, I was heavily into comic collecting and an avid Bat-title buyer/reader. One of the comic mags (now-defunct Wizard, I think?) had a Batman-focused issue. My primary reason for purchasing the comic was the inclusion of a map of Gotham City -- a reproduction of the one used by the Bat-writers at DC. Suddenly, my immersion & appreciation of individual issues increased dramatically, b/c I could see where stories were placed, why the Batmobile traversed a bridge, when the Batboat was a viable vehicle choice, etc. As a comics reader was it necessary? Hell, no. But if I were a GM running a game set in Gotham City, hell YES. Also, as evidenced by the success of products like Paizo's Kingmaker and video games like Arkham City & Skyrim, I think more and more gamers of all stripes are seeking more open world and less (dare I say it) "railroad"-story driven games. It's also been my personal experience that modern, sci-fi, and super RPGs almost require a more open-ended sandbox approach. There are just too many possible ways to tackle a problem given the advanatages of technology, computers, vehicles, etc. When I've tried to "stick to the plot", my players react to it much like they react to the podracer scene in SW:epI --"why the hell are the Jedi going down this road, again when they could do any of the following...?" YMMV. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
why would a SuperHero campaign need a sandbox?
Top