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Why would anyone become a lich?
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<blockquote data-quote="Felon" data-source="post: 1805553" data-attributes="member: 8158"><p>That's certainly a very subjective call. In D&D plenty of vampires are portrayed as enjoying their predatory existence, particularly folks who were evil prior to acquiring the template. In <em>City of the Spider Queen</em>, for instance, one of the drow is a vampire, and there's a footnote specifically stating that in the event that she's killed her boss will resurrect her, at which point she'll seek to become a vamp again as soon as possible.</p><p></p><p></p><p></p><p>What some people get caught up with--like myself--is simple pragmatism. I never get this attitude of condemning players for "powergaming" because that's not the way the character would think. Looking at the total package, ability score bonuses, abilities, and yes even the downsides is exactly what an unemtional, super-intelligent, power-mad, immortality-driven wizard would do. And they may not mind what ordinary folk would deem a horrible existence. We're not talking about people who have "sane' life goals, like getting a ball-busting wife, 2.5 spoiled kids, a boring-but-secure job, a completely ubiquitous house in the suburbs, and the biggest, ugliest SUV they can afford so their friends will be jealous of them. Maybe the wizard will suddenly discover that he really did miss sunbathing on his terrace, but that's after the fact. </p><p></p><p> </p><p></p><p>You're expressing a penchant for talking in absolutes. Which wizards aren't interested in stat bonuses? I certainly bet some would like to know they could shrug off a barbarian's grapple attempt. </p><p></p><p></p><p></p><p>Well, D&D towns & cities as depicted in the DMG (and reflected in campaign settings) actually have massive populations compared to actual medieval worlds. And in both cases there are no shortage of mendicants. And even more importantly, the disconnected and isolated nature of a pseudo-medieval community would help ensure that popping around the countryside would be a foolproof method of keeping the larders stocked.</p><p></p><p>And all of that aside, what if the wizard just killed monsters for blood? Who's gonna complain about a few less kobolds? What are the kobolds gonna do about it?</p><p></p><p></p><p></p><p>Well, conventional power-play wisdom is that it's better to have lots of strengths along with weaknesses that can be compensated for than to be mediocre. </p><p></p><p></p><p></p><p>If I could cast a few spells and suddenly regain full mobility 24/7? No problem. I'll steer clear of anti-magic fields, or better yet make provisions for them.</p><p></p><p>Here's my analogy. Every play Champions? If so, do you really think a character who chooses to take no Disadvantages and just sticks with a base 100 pts is better off than the fellow who takes the full 150 pt. allotment of Disads? Or even equal for that matter? </p><p></p><p>And yes my friends, that is how I think many wizards would examine their immortality options--as a math problem, an exercise in cold logic. As powergaming, if you will.</p></blockquote><p></p>
[QUOTE="Felon, post: 1805553, member: 8158"] That's certainly a very subjective call. In D&D plenty of vampires are portrayed as enjoying their predatory existence, particularly folks who were evil prior to acquiring the template. In [I]City of the Spider Queen[/I], for instance, one of the drow is a vampire, and there's a footnote specifically stating that in the event that she's killed her boss will resurrect her, at which point she'll seek to become a vamp again as soon as possible. What some people get caught up with--like myself--is simple pragmatism. I never get this attitude of condemning players for "powergaming" because that's not the way the character would think. Looking at the total package, ability score bonuses, abilities, and yes even the downsides is exactly what an unemtional, super-intelligent, power-mad, immortality-driven wizard would do. And they may not mind what ordinary folk would deem a horrible existence. We're not talking about people who have "sane' life goals, like getting a ball-busting wife, 2.5 spoiled kids, a boring-but-secure job, a completely ubiquitous house in the suburbs, and the biggest, ugliest SUV they can afford so their friends will be jealous of them. Maybe the wizard will suddenly discover that he really did miss sunbathing on his terrace, but that's after the fact. You're expressing a penchant for talking in absolutes. Which wizards aren't interested in stat bonuses? I certainly bet some would like to know they could shrug off a barbarian's grapple attempt. Well, D&D towns & cities as depicted in the DMG (and reflected in campaign settings) actually have massive populations compared to actual medieval worlds. And in both cases there are no shortage of mendicants. And even more importantly, the disconnected and isolated nature of a pseudo-medieval community would help ensure that popping around the countryside would be a foolproof method of keeping the larders stocked. And all of that aside, what if the wizard just killed monsters for blood? Who's gonna complain about a few less kobolds? What are the kobolds gonna do about it? Well, conventional power-play wisdom is that it's better to have lots of strengths along with weaknesses that can be compensated for than to be mediocre. If I could cast a few spells and suddenly regain full mobility 24/7? No problem. I'll steer clear of anti-magic fields, or better yet make provisions for them. Here's my analogy. Every play Champions? If so, do you really think a character who chooses to take no Disadvantages and just sticks with a base 100 pts is better off than the fellow who takes the full 150 pt. allotment of Disads? Or even equal for that matter? And yes my friends, that is how I think many wizards would examine their immortality options--as a math problem, an exercise in cold logic. As powergaming, if you will. [/QUOTE]
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