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Why would anyone want to play 1e?
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<blockquote data-quote="Theory of Games" data-source="post: 9674949" data-attributes="member: 7042201"><p>They're both great editions IMO:</p><ul> <li data-xf-list-type="ul">IMO any game can be "slowed down" by a lack of rules mastery. But, once [at least the GM] gets it, gameplay is pretty smooth. I struggled with AD&D1e at first, but within a few sessions I picked up when & what to roll.</li> <li data-xf-list-type="ul">Up until 2nd or 3rd edition, Thieves did kind of suck since their skill ratings were pretty low. I liked the Rules Cyclopedia because it introduced a broad list of skills that made some of the things Thieves do a lot easier.</li> <li data-xf-list-type="ul">1e Bards were cool because they were the first real Prestige class - you needed great ability rolls, smart play and a lot of luck in order to reach the level of Bard. Because the old Bard was a combination of Fighter/Thief/Cleric-Druid, they put the newer Bards to shame IMO</li> <li data-xf-list-type="ul">I thought the 1e Psionics could be fun to use, but like anything, it took a few sessions to become familiar with how they worked. It was pretty difficult to even get Psionics: a character needed a INT, WIS or CHA of 16+ AND you had to roll 100 on 1d100!</li> <li data-xf-list-type="ul">2e changed most of how combat worked (initiative, weapon speed, charging, ect.)</li> <li data-xf-list-type="ul">2e removed the Class Titles which IMO were fun and <em>meant something</em> as a character advanced in the setting</li> <li data-xf-list-type="ul">2e prohibited multiclassed Mages from wearing armor and material components for spells became optional</li> <li data-xf-list-type="ul">2e's Monster Manual had more challenging monsters IMO</li> <li data-xf-list-type="ul">2e was the "Satanic Panic" edition: TSR dropped devils, demons and even assassins from the game to appease the critics. IMO the loss of the Assassin class was terrible (they were beautiful) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60d.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":love:" title="Love :love:" data-smilie="16"data-shortname=":love:" /></li> </ul><p>Again, both editions are great and worth the investment. If you want "cleaner" adaptations, there's OSRIC (1e) and For Gold & Glory (2e).</p></blockquote><p></p>
[QUOTE="Theory of Games, post: 9674949, member: 7042201"] They're both great editions IMO: [LIST] [*]IMO any game can be "slowed down" by a lack of rules mastery. But, once [at least the GM] gets it, gameplay is pretty smooth. I struggled with AD&D1e at first, but within a few sessions I picked up when & what to roll. [*]Up until 2nd or 3rd edition, Thieves did kind of suck since their skill ratings were pretty low. I liked the Rules Cyclopedia because it introduced a broad list of skills that made some of the things Thieves do a lot easier. [*]1e Bards were cool because they were the first real Prestige class - you needed great ability rolls, smart play and a lot of luck in order to reach the level of Bard. Because the old Bard was a combination of Fighter/Thief/Cleric-Druid, they put the newer Bards to shame IMO [*]I thought the 1e Psionics could be fun to use, but like anything, it took a few sessions to become familiar with how they worked. It was pretty difficult to even get Psionics: a character needed a INT, WIS or CHA of 16+ AND you had to roll 100 on 1d100! [*]2e changed most of how combat worked (initiative, weapon speed, charging, ect.) [*]2e removed the Class Titles which IMO were fun and [I]meant something[/I] as a character advanced in the setting [*]2e prohibited multiclassed Mages from wearing armor and material components for spells became optional [*]2e's Monster Manual had more challenging monsters IMO [*]2e was the "Satanic Panic" edition: TSR dropped devils, demons and even assassins from the game to appease the critics. IMO the loss of the Assassin class was terrible (they were beautiful) :love: [/LIST] Again, both editions are great and worth the investment. If you want "cleaner" adaptations, there's OSRIC (1e) and For Gold & Glory (2e). [/QUOTE]
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