Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Why would anyone want to play 1e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SableWyvern" data-source="post: 9675185" data-attributes="member: 1008"><p>Speaking only for myself:</p><p></p><p>Several restrictions on magic users were removed or loosened, for the worse:</p><ul> <li data-xf-list-type="ul">Preparation time drops from 15 minutes per level to 10 minutes per level, which means high level magic users can recover their full complement of spells much faster.</li> <li data-xf-list-type="ul">Bonus spells for specialists.</li> <li data-xf-list-type="ul">I believe chance to know rolls were removed and, in general, magic users are given much more control over exactly which spells they can learn.</li> <li data-xf-list-type="ul">Conversely, while the mage is getting more powerful for no good reason, the fighter loses their multiple attacks against low HD enemies (edit: actually, I believe it may have still existed as an optional rule; still, IMO there is no good reason not to just leave it as standard).</li> </ul><p>Several classes were changed for the worse.</p><ul> <li data-xf-list-type="ul">Illusionist is now just another magic user.</li> <li data-xf-list-type="ul">I think the 1e ranger is an awesome concept, while the 2e one is a bit bleh (possibly that's more an effect of the saturation of the new ranger archetype in later editions).</li> <li data-xf-list-type="ul">Bard is easier to get to the table, but much more boring.</li> </ul><p>Other things:</p><ul> <li data-xf-list-type="ul">The general aesthetic of 1e was grimy, with a focus on dungeons and exploration. XP for gold was a key component, which is still present in 2e, but only as an optional rule.</li> <li data-xf-list-type="ul">Giving fighters XP for combat as their primary method of advancing promotes a fight-first playstyle.</li> <li data-xf-list-type="ul">2e was going for a more heroic quest vibe, but I just wouldn't use AD&D for that sort of game. 2e had some amazing settings, but I would run most of them with Mythras rather than AD&D.</li> </ul><p></p><p>Mechanically, the games were still very close, and any game you could run with 1e you could do with 2e with little or no effort. But 2e doesn't provide me better tools for that sort of game, and does have a number of ways in which it offers less.</p><p></p><p>Plenty of people won't agree with me on many of these points, and that's fine. These things are why I would use 1e, not why you should.</p></blockquote><p></p>
[QUOTE="SableWyvern, post: 9675185, member: 1008"] Speaking only for myself: Several restrictions on magic users were removed or loosened, for the worse: [LIST] [*]Preparation time drops from 15 minutes per level to 10 minutes per level, which means high level magic users can recover their full complement of spells much faster. [*]Bonus spells for specialists. [*]I believe chance to know rolls were removed and, in general, magic users are given much more control over exactly which spells they can learn. [*]Conversely, while the mage is getting more powerful for no good reason, the fighter loses their multiple attacks against low HD enemies (edit: actually, I believe it may have still existed as an optional rule; still, IMO there is no good reason not to just leave it as standard). [/LIST] Several classes were changed for the worse. [LIST] [*]Illusionist is now just another magic user. [*]I think the 1e ranger is an awesome concept, while the 2e one is a bit bleh (possibly that's more an effect of the saturation of the new ranger archetype in later editions). [*]Bard is easier to get to the table, but much more boring. [/LIST] Other things: [LIST] [*]The general aesthetic of 1e was grimy, with a focus on dungeons and exploration. XP for gold was a key component, which is still present in 2e, but only as an optional rule. [*]Giving fighters XP for combat as their primary method of advancing promotes a fight-first playstyle. [*]2e was going for a more heroic quest vibe, but I just wouldn't use AD&D for that sort of game. 2e had some amazing settings, but I would run most of them with Mythras rather than AD&D. [/LIST] Mechanically, the games were still very close, and any game you could run with 1e you could do with 2e with little or no effort. But 2e doesn't provide me better tools for that sort of game, and does have a number of ways in which it offers less. Plenty of people won't agree with me on many of these points, and that's fine. These things are why I would use 1e, not why you should. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Why would anyone want to play 1e?
Top