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Why would anyone want to play 1e?
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<blockquote data-quote="cbwjm" data-source="post: 9675201" data-attributes="member: 6788732"><p>This might be a little rambling back and forth.</p><p></p><p>2e was the second version of DnD I played and still a favourite. I can't comment too much on 1e as I've only flicked through the books and read comments from others. I will say, one think I did not like about 1e core books was the writing style.</p><p></p><p>If I wanted to play 1e modules (and there are some classic adventures like against the giants or tenple of elemental evil that I'd like to run), I'd run them in 2e but that the cool thing about backwards compatibility, you can take modules from either edition and run them in both.</p><p></p><p>One thing I like about 2e is that there are a lot of options, such as character kits, that I like though don't necessarily require, the game runs wonderfully well with just the core books.</p><p></p><p>I do think that some of the classes lost a little bit of flavour, the shift from 1e to 2e completely changed the bard and I think both could be included in a game (maybe make the 1e bard its own standalone class though, with some thief and warrior abilities). To being back some of the 1e class flavour, there were character kits that brought back the cavalier and 1e ranger (up to a point).</p><p></p><p>I much prefer the 2e thief being able to customise their thief skills, though nowadays I'd convert them to proficiencies that are part of the rogue group and let thieves and bards pick a number of bonus rogue skills when created.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 9675201, member: 6788732"] This might be a little rambling back and forth. 2e was the second version of DnD I played and still a favourite. I can't comment too much on 1e as I've only flicked through the books and read comments from others. I will say, one think I did not like about 1e core books was the writing style. If I wanted to play 1e modules (and there are some classic adventures like against the giants or tenple of elemental evil that I'd like to run), I'd run them in 2e but that the cool thing about backwards compatibility, you can take modules from either edition and run them in both. One thing I like about 2e is that there are a lot of options, such as character kits, that I like though don't necessarily require, the game runs wonderfully well with just the core books. I do think that some of the classes lost a little bit of flavour, the shift from 1e to 2e completely changed the bard and I think both could be included in a game (maybe make the 1e bard its own standalone class though, with some thief and warrior abilities). To being back some of the 1e class flavour, there were character kits that brought back the cavalier and 1e ranger (up to a point). I much prefer the 2e thief being able to customise their thief skills, though nowadays I'd convert them to proficiencies that are part of the rogue group and let thieves and bards pick a number of bonus rogue skills when created. [/QUOTE]
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