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Why would anyone want to play 1e?
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<blockquote data-quote="Mannahnin" data-source="post: 9676320" data-attributes="member: 7026594"><p>Yeah, Climb Walls seems at first glance to be the one thing they're actually competent at, but once you look at the full rules in the DMG this "most abused function" is definitely less reliable.</p><p></p><p>He tells us that the average dungeon wall is climbed at 9' per round, that it doubles your failure chance (so from 85% we drop immediately to 70% for slightly slippery, as you noted), and you have to make your check <em>every single round</em> or slip and fall*, naturally suffering fall damage. Anyone want to do the combinatorics and see how bad your odds of climbing, say, a 20' or 50' wall actually are under those rules?</p><p></p><p>*(There isn't the "you don't fall but can't progress if you fail by 4 or less" provision from, say, 5E climbing, which would equate roughly to missing your chance by less than 25%. )</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 9676320, member: 7026594"] Yeah, Climb Walls seems at first glance to be the one thing they're actually competent at, but once you look at the full rules in the DMG this "most abused function" is definitely less reliable. He tells us that the average dungeon wall is climbed at 9' per round, that it doubles your failure chance (so from 85% we drop immediately to 70% for slightly slippery, as you noted), and you have to make your check [I]every single round[/I] or slip and fall*, naturally suffering fall damage. Anyone want to do the combinatorics and see how bad your odds of climbing, say, a 20' or 50' wall actually are under those rules? *(There isn't the "you don't fall but can't progress if you fail by 4 or less" provision from, say, 5E climbing, which would equate roughly to missing your chance by less than 25%. ) [/QUOTE]
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Why would anyone want to play 1e?
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