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Why would anyone want to play 1e?
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<blockquote data-quote="Lanefan" data-source="post: 9679052" data-attributes="member: 29398"><p>In some ways yes, in other ways no.</p><p></p><p>We did adopt the 3e idea that rules apply the same to PCs and NPCs alike, only long before 3e arrived and in fact well before 2e did.</p><p></p><p>We kept that some species couldn't be some classes at all, but if you could be a class your species didn't stop you advancing in it.</p><p></p><p>We didn't adopt any of the new PC-playable species in 3e or even 2e; we're still using the original seven from 1e (with a very difficult-to-make random roll to see if you've got something outside those parameters).</p><p></p><p>We slowed down level advancement rather than sped it up. WotC-era level advancement rates are ridiculously fast by our standards.</p><p></p><p>We only have the barest-bones idea of feats or NWPs in our games and even that might be proving to be too much; not sure if they'll last into the next campaign (which would also be the next time I do a complete rules review and overhaul).</p><p></p><p>We kept variable advancement tables by class. I think they're a good balancing mechanism.</p><p></p><p>Perhaps least 3e-like, we kept a lot of mechanics DM-side that 3e put player-side.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9679052, member: 29398"] In some ways yes, in other ways no. We did adopt the 3e idea that rules apply the same to PCs and NPCs alike, only long before 3e arrived and in fact well before 2e did. We kept that some species couldn't be some classes at all, but if you could be a class your species didn't stop you advancing in it. We didn't adopt any of the new PC-playable species in 3e or even 2e; we're still using the original seven from 1e (with a very difficult-to-make random roll to see if you've got something outside those parameters). We slowed down level advancement rather than sped it up. WotC-era level advancement rates are ridiculously fast by our standards. We only have the barest-bones idea of feats or NWPs in our games and even that might be proving to be too much; not sure if they'll last into the next campaign (which would also be the next time I do a complete rules review and overhaul). We kept variable advancement tables by class. I think they're a good balancing mechanism. Perhaps least 3e-like, we kept a lot of mechanics DM-side that 3e put player-side. [/QUOTE]
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