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Why would anyone want to play 1e?
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<blockquote data-quote="SableWyvern" data-source="post: 9679182" data-attributes="member: 1008"><p>It was bad in that it is basically impossible to derive a clear, RAW interpretation that isn't contradictory in some way. In that respect, it is definitely unusable as it reads, without some kind of modification. Weapon speed factors interacting with spell casting times was especially unintuitive (although not necessarily one of the contradictory parts).</p><p></p><p>I found it relatively easy to pull out the bits I liked, modify the bits I needed to, and arrive at a very effective system, but that is damning with faint praise, at best.</p><p></p><p>Oh, and on top of all that, as I recall, there was yet another set of half-formed rules for initiative in one-on-one combat, tucked away near the back of the PHB. [I actually don't think a more detailed initiative system for single combat is a bad idea, as it's at that level that the basic AD&D system becomes pretty bland -- it's not designed to deal with the individual cut-and-thrust, which is fine when you have a dozen PCs and henchmen vs 30 enemies, but less adequate when you have two lone foes facing off against each other.]</p></blockquote><p></p>
[QUOTE="SableWyvern, post: 9679182, member: 1008"] It was bad in that it is basically impossible to derive a clear, RAW interpretation that isn't contradictory in some way. In that respect, it is definitely unusable as it reads, without some kind of modification. Weapon speed factors interacting with spell casting times was especially unintuitive (although not necessarily one of the contradictory parts). I found it relatively easy to pull out the bits I liked, modify the bits I needed to, and arrive at a very effective system, but that is damning with faint praise, at best. Oh, and on top of all that, as I recall, there was yet another set of half-formed rules for initiative in one-on-one combat, tucked away near the back of the PHB. [I actually don't think a more detailed initiative system for single combat is a bad idea, as it's at that level that the basic AD&D system becomes pretty bland -- it's not designed to deal with the individual cut-and-thrust, which is fine when you have a dozen PCs and henchmen vs 30 enemies, but less adequate when you have two lone foes facing off against each other.] [/QUOTE]
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