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Why would anyone want to play 1e?
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<blockquote data-quote="Sacrosanct" data-source="post: 9679213" data-attributes="member: 15700"><p>It's so freaking slow. And not easy to grasp. </p><p></p><p>Here are the steps in order:</p><ol> <li data-xf-list-type="ol">Determine if a side is surprised.</li> <li data-xf-list-type="ol">Determine distance between sides (It's random. Surprise! you roll d6+4 in 10s of feet for dungeons and yards for outdoors for it...)</li> <li data-xf-list-type="ol">If no one is surprised, then roll initiative. BUT, initiative goes in a certain order<ol> <li data-xf-list-type="ol"> avoid engagement</li> <li data-xf-list-type="ol"> attempt to parley</li> <li data-xf-list-type="ol"> await action from other party</li> <li data-xf-list-type="ol"> discharge missiles or spells</li> <li data-xf-list-type="ol"> close the distance</li> <li data-xf-list-type="ol"> set weapons</li> <li data-xf-list-type="ol"> attack with weapons</li> <li data-xf-list-type="ol"> grapple</li> </ol></li> </ol><p></p><p>Initiative is each side (Players and DM) roll 1d6. Highest goes first. If you have surprise, then each participant goes individually based on DEX mods and which segment you go in is modified.</p><p></p><p>But it gets wonky.</p><ul> <li data-xf-list-type="ul">Creature has multiple attacks. If they win initiative, they go first and last in combat. If initiative is tied, then figure out who goes first and third, and who goes second and last. Creatures with one attack go in the middle. How do you figure it out? Roll initiative again for those participants alone.</li> <li data-xf-list-type="ul">You cannot move and attack at the same time unless you charge, but you lose your DEX AC bonus or take a -1 penalty, whichever is greater by doing so. If you do charge, you don't automatically attack. The creature with the longer weapon attacks first.</li> <li data-xf-list-type="ul">If you tied initiative, you go simultaneously UNLESS you're using weapons. The weapon with the slower speed factor goes first (you end up spending a lot of time comparing speed factors). And if your weapon is twice as much as your opponent or 5 segment slower, they get two attacks on you first. If the difference is 10 or greater, they get 2 attacks first, then you attack once, then they attack again.</li> <li data-xf-list-type="ul">Then there are separate rules for weapon speed factor against someone who isn't attacking with a weapon, but casting as spell. You subtract the losing initiative from the speed factor of the weapon. If a spell takes 3 segments and you have a weapon with a speed factor of 5. so if you rolled a 3 on your initiative and lost, you subtract 3 from the speed factor of 5 for a 2, which is less than the spell's 3, so you go first.</li> </ul><p></p><p>the do it all over again in the next round!</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 9679213, member: 15700"] It's so freaking slow. And not easy to grasp. Here are the steps in order: [LIST=1] [*]Determine if a side is surprised. [*]Determine distance between sides (It's random. Surprise! you roll d6+4 in 10s of feet for dungeons and yards for outdoors for it...) [*]If no one is surprised, then roll initiative. BUT, initiative goes in a certain order [LIST=1] [*] avoid engagement [*] attempt to parley [*] await action from other party [*] discharge missiles or spells [*] close the distance [*] set weapons [*] attack with weapons [*] grapple [/LIST] [/LIST] Initiative is each side (Players and DM) roll 1d6. Highest goes first. If you have surprise, then each participant goes individually based on DEX mods and which segment you go in is modified. But it gets wonky. [LIST] [*]Creature has multiple attacks. If they win initiative, they go first and last in combat. If initiative is tied, then figure out who goes first and third, and who goes second and last. Creatures with one attack go in the middle. How do you figure it out? Roll initiative again for those participants alone. [*]You cannot move and attack at the same time unless you charge, but you lose your DEX AC bonus or take a -1 penalty, whichever is greater by doing so. If you do charge, you don't automatically attack. The creature with the longer weapon attacks first. [*]If you tied initiative, you go simultaneously UNLESS you're using weapons. The weapon with the slower speed factor goes first (you end up spending a lot of time comparing speed factors). And if your weapon is twice as much as your opponent or 5 segment slower, they get two attacks on you first. If the difference is 10 or greater, they get 2 attacks first, then you attack once, then they attack again. [*]Then there are separate rules for weapon speed factor against someone who isn't attacking with a weapon, but casting as spell. You subtract the losing initiative from the speed factor of the weapon. If a spell takes 3 segments and you have a weapon with a speed factor of 5. so if you rolled a 3 on your initiative and lost, you subtract 3 from the speed factor of 5 for a 2, which is less than the spell's 3, so you go first. [/LIST] the do it all over again in the next round! [/QUOTE]
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