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Why would anyone want to play 1e?
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<blockquote data-quote="Doctor Futurity" data-source="post: 9679521" data-attributes="member: 10738"><p>I always thought of AD&D as being wargame inspired, that's pretty clear. But 4E's criticism was that it was heavily influenced by video game design. Anyone who was deeply in to World of Warcraft in the late 00's could see the WoW DNA influencing 4E design. The secondary influence was pretty clearly skirmish level tactical combat games, and that was of course spun out of the 3rd edition push for D&D minis that were meant to work with WotC's own Warcry first and then Harbinger (was it called that? I forget). There was definitely a progression from 3rd to 4th in this manner, but it was doomed to fail because it only focused on a very specific style and approach to D&D, leaving all the other playstyles behind in the process (TotM in particular, which was until D&D 3.5 the only way I'd ever tried D&D).</p></blockquote><p></p>
[QUOTE="Doctor Futurity, post: 9679521, member: 10738"] I always thought of AD&D as being wargame inspired, that's pretty clear. But 4E's criticism was that it was heavily influenced by video game design. Anyone who was deeply in to World of Warcraft in the late 00's could see the WoW DNA influencing 4E design. The secondary influence was pretty clearly skirmish level tactical combat games, and that was of course spun out of the 3rd edition push for D&D minis that were meant to work with WotC's own Warcry first and then Harbinger (was it called that? I forget). There was definitely a progression from 3rd to 4th in this manner, but it was doomed to fail because it only focused on a very specific style and approach to D&D, leaving all the other playstyles behind in the process (TotM in particular, which was until D&D 3.5 the only way I'd ever tried D&D). [/QUOTE]
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