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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Why would anyone want to play 1e?
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<blockquote data-quote="Gus L" data-source="post: 9728638" data-attributes="member: 7045072"><p>Sure I'll give a go:</p><p></p><p>"Old School" - RPGs from 1974 - 1989 (maybe), though the actual old school play has little consistency across the era, and various regional scenes - there's a huge variety of games in this era doing a lot of different things.</p><p>"Classic" - Here a way of describing a possible early play style (and I don't know how authentically it is a 1970's one vs. just being early OSR) for D&D/fantasy adventures - somewhat like OSR, but more focused on system and mastery of the implied setting - a touch wargamey and/or competitive at times - likely something coming of people's impression AD&D's tournament scene. </p><p>"The OSR" - A scene/movement in RPGs from 2006 - 2020 or so that started in response to D&D 3.5E/4E and sought in various ways reject the "trad" style of 90's games, and the more tactical combat focused style of post 3.5E D&D especially. In this it often looked towards older rulesets, though obviously as reflected through another 20 years of RPG design. </p><p>"Post OSR" - Post 2021ish (I use the death of G+ as the date but that's just convenient) The "child scenes" of the OSR. The OSR scene split it several grouping and communities including such groups as the "NSR" but is both too big and too varied to have the sort of shared communications about playstyle that the OSR used to. Where we are now. </p><p></p><p>Happy to define anything else (at least as far as I see it) or try to break down any of those cursed OSR maxims.</p></blockquote><p></p>
[QUOTE="Gus L, post: 9728638, member: 7045072"] Sure I'll give a go: "Old School" - RPGs from 1974 - 1989 (maybe), though the actual old school play has little consistency across the era, and various regional scenes - there's a huge variety of games in this era doing a lot of different things. "Classic" - Here a way of describing a possible early play style (and I don't know how authentically it is a 1970's one vs. just being early OSR) for D&D/fantasy adventures - somewhat like OSR, but more focused on system and mastery of the implied setting - a touch wargamey and/or competitive at times - likely something coming of people's impression AD&D's tournament scene. "The OSR" - A scene/movement in RPGs from 2006 - 2020 or so that started in response to D&D 3.5E/4E and sought in various ways reject the "trad" style of 90's games, and the more tactical combat focused style of post 3.5E D&D especially. In this it often looked towards older rulesets, though obviously as reflected through another 20 years of RPG design. "Post OSR" - Post 2021ish (I use the death of G+ as the date but that's just convenient) The "child scenes" of the OSR. The OSR scene split it several grouping and communities including such groups as the "NSR" but is both too big and too varied to have the sort of shared communications about playstyle that the OSR used to. Where we are now. Happy to define anything else (at least as far as I see it) or try to break down any of those cursed OSR maxims. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Why would anyone want to play 1e?
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