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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Why would anyone want to play 1e?
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<blockquote data-quote="James Gasik" data-source="post: 9729598" data-attributes="member: 6877472"><p>It was a natural evolution of what was going on by late 2e. You had a wide variety of race options, classes, kits, alternate uses for proficiencies, a ton of NWP's, a massive library of spells, psionic wild talents, lots of crazy good weapons (not that anything was better than TWF, really, beyond ancient celtic spear throwing)- and that's not even getting into the Player's Option stuff.</p><p></p><p>I'm probably even forgetting something else you could do to tweak your character, if you owned all the books. 2e had started with this promise of "make the character you want to play", and while it initially did a terrible job of that, you eventually could play a three-armed half-tree Aasimar Ranger/Wizard with a page and a half of psionic wild talents, triple-wielding three longswords*, if the DM A) allowed it, and B) you got really lucky and didn't burn your brain out trying to get psionics, lol.</p><p></p><p>*You could use three katanas, but long swords were still the most prevalent weapon type.</p><p></p><p>And all of the above pales in comparison to what Mythos priests could do, as some TSR developers figured "nobody wants to play a Cleric, despite how strong they are, so eff it, let's go nuts".</p><p></p><p>Notably the writer of the Complete Priest's Handbook didn't think this way at all, but they were swiftly ignored by the time Legends & Lore came out.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9729598, member: 6877472"] It was a natural evolution of what was going on by late 2e. You had a wide variety of race options, classes, kits, alternate uses for proficiencies, a ton of NWP's, a massive library of spells, psionic wild talents, lots of crazy good weapons (not that anything was better than TWF, really, beyond ancient celtic spear throwing)- and that's not even getting into the Player's Option stuff. I'm probably even forgetting something else you could do to tweak your character, if you owned all the books. 2e had started with this promise of "make the character you want to play", and while it initially did a terrible job of that, you eventually could play a three-armed half-tree Aasimar Ranger/Wizard with a page and a half of psionic wild talents, triple-wielding three longswords*, if the DM A) allowed it, and B) you got really lucky and didn't burn your brain out trying to get psionics, lol. *You could use three katanas, but long swords were still the most prevalent weapon type. And all of the above pales in comparison to what Mythos priests could do, as some TSR developers figured "nobody wants to play a Cleric, despite how strong they are, so eff it, let's go nuts". Notably the writer of the Complete Priest's Handbook didn't think this way at all, but they were swiftly ignored by the time Legends & Lore came out. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Why would anyone want to play 1e?
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