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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Why would anyone want to play 1e?
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<blockquote data-quote="Mannahnin" data-source="post: 9729815" data-attributes="member: 7026594"><p>We always rolled ability scores (with, of course, generous house rules) in 3.x. The biggest factor in "character builds" IME was prestige classes. Each had prerequisites, from as simple as a certain race to a minimum BAB or caster level, to more in-depth like having specific feats or x number of ranks in particular skills. If you wanted to qualify for a given prestige class it behooved you to pre-plan and make sure you acquired the prerequisites efficiently so you could qualify as soon as possible. This necessitated pre-planning advancement.</p><p></p><p>That plus a la carte multiclassing created a totally different advancement environment from 1974-1999 A/D&D, in which almost all of your character advancement was pre-set at first level.</p><p></p><p></p><p>I never knew anyone who allowed this method, though in fairness I didn't play a lot of 1E. I had the books, but by the time my brother and I found a regular group we were on to 2E.</p><p></p><p></p><p>TBF the weapon proficiency rules in the PH already push this pretty hard. Even the Fighter non-proficiency penalty of -2 is crappy. But yeah.</p><p></p><p>In 2E we had the same phenomenon, arguably worse with the Complete Fighters Handbook in play, which allowed use of extra languages from Intelligence to be applied as extra proficiencies instead, but also gave weapon style specializations (including ambidexterity and TWF) to spend them on.</p><p></p><p>One of the things I really like about B/X and co is the general "fighters and thieves just use any weapon" style of weapon proficiencies, so you can use whatever cool magic stuff you find with no penalty. I appreciate that 5E didn't perpetuate weapon specialization. The fighting styles still can incline players to limit themselves, but not as much so.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 9729815, member: 7026594"] We always rolled ability scores (with, of course, generous house rules) in 3.x. The biggest factor in "character builds" IME was prestige classes. Each had prerequisites, from as simple as a certain race to a minimum BAB or caster level, to more in-depth like having specific feats or x number of ranks in particular skills. If you wanted to qualify for a given prestige class it behooved you to pre-plan and make sure you acquired the prerequisites efficiently so you could qualify as soon as possible. This necessitated pre-planning advancement. That plus a la carte multiclassing created a totally different advancement environment from 1974-1999 A/D&D, in which almost all of your character advancement was pre-set at first level. I never knew anyone who allowed this method, though in fairness I didn't play a lot of 1E. I had the books, but by the time my brother and I found a regular group we were on to 2E. TBF the weapon proficiency rules in the PH already push this pretty hard. Even the Fighter non-proficiency penalty of -2 is crappy. But yeah. In 2E we had the same phenomenon, arguably worse with the Complete Fighters Handbook in play, which allowed use of extra languages from Intelligence to be applied as extra proficiencies instead, but also gave weapon style specializations (including ambidexterity and TWF) to spend them on. One of the things I really like about B/X and co is the general "fighters and thieves just use any weapon" style of weapon proficiencies, so you can use whatever cool magic stuff you find with no penalty. I appreciate that 5E didn't perpetuate weapon specialization. The fighting styles still can incline players to limit themselves, but not as much so. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Why would anyone want to play 1e?
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